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Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 anos atrás
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Makefile.am ui: add a Platform class to query information about the current platform. 13 anos atrás
androidapp.cpp android: use GLES2 instead of GLES. 13 anos atrás
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
audio.h core: fix include guard naming scheme. 13 anos atrás
bitfield.h core: fix include guard naming scheme. 13 anos atrás
core.h ui: add a Platform class to query information about the current platform. 13 anos atrás
debugfps.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
debugfps.h core: fix include guard naming scheme. 13 anos atrás
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 anos atrás
debugquad.h core: fix include guard naming scheme. 13 anos atrás
debugrecord.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
debugrecord.h core: fix include guard naming scheme. 13 anos atrás
debugsphere.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
debugsphere.h core: fix include guard naming scheme. 13 anos atrás
debugstats.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
debugstats.h core: fix include guard naming scheme. 13 anos atrás
dict.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
dict.h core: fix include guard naming scheme. 13 anos atrás
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 anos atrás
eglapp.h core: fix include guard naming scheme. 13 anos atrás
emitter.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
emitter.h core: fix include guard naming scheme. 13 anos atrás
entity.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
entity.h core: fix include guard naming scheme. 13 anos atrás
font.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
font.h core: fix include guard naming scheme. 13 anos atrás
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
forge.h core: fix include guard naming scheme. 13 anos atrás
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
hash.h core: fix include guard naming scheme. 13 anos atrás
image.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
image.h core: fix include guard naming scheme. 13 anos atrás
input.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
input.h core: fix include guard naming scheme. 13 anos atrás
layer.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
layer.h core: fix include guard naming scheme. 13 anos atrás
log.cpp core: create a logger class to reduce printf usage. 13 anos atrás
log.h core: fix include guard naming scheme. 13 anos atrás
loldebug.h core: fix include guard naming scheme. 13 anos atrás
lolgl.h core: fix include guard naming scheme. 13 anos atrás
map.cpp core: create a logger class to reduce printf usage. 13 anos atrás
map.h core: fix include guard naming scheme. 13 anos atrás
matrix.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
matrix.h core: fix include guard naming scheme. 13 anos atrás
numeric.h core: fix include guard naming scheme. 13 anos atrás
platform.cpp ui: add a Platform class to query information about the current platform. 13 anos atrás
platform.h ui: add a Platform class to query information about the current platform. 13 anos atrás
profiler.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
profiler.h core: fix include guard naming scheme. 13 anos atrás
sample.cpp core: create a logger class to reduce printf usage. 13 anos atrás
sample.h core: fix include guard naming scheme. 13 anos atrás
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
sampler.h core: fix include guard naming scheme. 13 anos atrás
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 anos atrás
scene.h core: fix include guard naming scheme. 13 anos atrás
sdlapp.cpp core: create a logger class to reduce printf usage. 13 anos atrás
sdlapp.h core: fix include guard naming scheme. 13 anos atrás
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
sdlinput.h core: fix include guard naming scheme. 13 anos atrás
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 anos atrás
shader.h core: fix include guard naming scheme. 13 anos atrás
text.cpp Put everything in the "lol" namespace. Better late than never. 13 anos atrás
text.h core: fix include guard naming scheme. 13 anos atrás
ticker.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
ticker.h core: fix include guard naming scheme. 13 anos atrás
tiler.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
tiler.h core: fix include guard naming scheme. 13 anos atrás
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 anos atrás
tileset.h core: fix include guard naming scheme. 13 anos atrás
timer.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
timer.h core: fix include guard naming scheme. 13 anos atrás
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 anos atrás
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 anos atrás
world.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
world.h core: fix include guard naming scheme. 13 anos atrás
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 anos atrás
worldentity.h core: fix include guard naming scheme. 13 anos atrás