..
Makefile.am
ui: add a Platform class to query information about the current platform.
13 anos atrás
androidapp.cpp
android: use GLES2 instead of GLES.
13 anos atrás
audio.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
audio.h
core: fix include guard naming scheme.
13 anos atrás
bitfield.h
core: fix include guard naming scheme.
13 anos atrás
core.h
ui: add a Platform class to query information about the current platform.
13 anos atrás
debugfps.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
debugfps.h
core: fix include guard naming scheme.
13 anos atrás
debugquad.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
13 anos atrás
debugquad.h
core: fix include guard naming scheme.
13 anos atrás
debugrecord.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
debugrecord.h
core: fix include guard naming scheme.
13 anos atrás
debugsphere.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
debugsphere.h
core: fix include guard naming scheme.
13 anos atrás
debugstats.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
debugstats.h
core: fix include guard naming scheme.
13 anos atrás
dict.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
dict.h
core: fix include guard naming scheme.
13 anos atrás
eglapp.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
13 anos atrás
eglapp.h
core: fix include guard naming scheme.
13 anos atrás
emitter.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
emitter.h
core: fix include guard naming scheme.
13 anos atrás
entity.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
entity.h
core: fix include guard naming scheme.
13 anos atrás
font.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
font.h
core: fix include guard naming scheme.
13 anos atrás
forge.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
forge.h
core: fix include guard naming scheme.
13 anos atrás
hash.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
hash.h
core: fix include guard naming scheme.
13 anos atrás
image.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
image.h
core: fix include guard naming scheme.
13 anos atrás
input.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
input.h
core: fix include guard naming scheme.
13 anos atrás
layer.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
layer.h
core: fix include guard naming scheme.
13 anos atrás
log.cpp
core: create a logger class to reduce printf usage.
13 anos atrás
log.h
core: fix include guard naming scheme.
13 anos atrás
loldebug.h
core: fix include guard naming scheme.
13 anos atrás
lolgl.h
core: fix include guard naming scheme.
13 anos atrás
map.cpp
core: create a logger class to reduce printf usage.
13 anos atrás
map.h
core: fix include guard naming scheme.
13 anos atrás
matrix.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
matrix.h
core: fix include guard naming scheme.
13 anos atrás
numeric.h
core: fix include guard naming scheme.
13 anos atrás
platform.cpp
ui: add a Platform class to query information about the current platform.
13 anos atrás
platform.h
ui: add a Platform class to query information about the current platform.
13 anos atrás
profiler.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
profiler.h
core: fix include guard naming scheme.
13 anos atrás
sample.cpp
core: create a logger class to reduce printf usage.
13 anos atrás
sample.h
core: fix include guard naming scheme.
13 anos atrás
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
sampler.h
core: fix include guard naming scheme.
13 anos atrás
scene.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
13 anos atrás
scene.h
core: fix include guard naming scheme.
13 anos atrás
sdlapp.cpp
core: create a logger class to reduce printf usage.
13 anos atrás
sdlapp.h
core: fix include guard naming scheme.
13 anos atrás
sdlinput.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
sdlinput.h
core: fix include guard naming scheme.
13 anos atrás
shader.cpp
video: enforce shader-enabled GL implementations, getting rid of a lot
13 anos atrás
shader.h
core: fix include guard naming scheme.
13 anos atrás
text.cpp
Put everything in the "lol" namespace. Better late than never.
13 anos atrás
text.h
core: fix include guard naming scheme.
13 anos atrás
ticker.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
ticker.h
core: fix include guard naming scheme.
13 anos atrás
tiler.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
tiler.h
core: fix include guard naming scheme.
13 anos atrás
tileset.cpp
gl: use glActiveTexture() instead of glClientActiveTexture() to match
13 anos atrás
tileset.h
core: fix include guard naming scheme.
13 anos atrás
timer.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
timer.h
core: fix include guard naming scheme.
13 anos atrás
video.cpp
video: implement Video::GetSize() in addition to GetWidth() and GetHeight().
13 anos atrás
video.h
video: implement Video::GetSize() in addition to GetWidth() and GetHeight().
13 anos atrás
world.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
world.h
core: fix include guard naming scheme.
13 anos atrás
worldentity.cpp
core: get rid of now useless <cstdio> includes.
13 anos atrás
worldentity.h
core: fix include guard naming scheme.
13 anos atrás