You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 年之前
..
Makefile.am ui: add a Platform class to query information about the current platform. 13 年之前
androidapp.cpp android: use GLES2 instead of GLES. 13 年之前
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
audio.h core: fix include guard naming scheme. 13 年之前
bitfield.h core: fix include guard naming scheme. 13 年之前
core.h ui: add a Platform class to query information about the current platform. 13 年之前
debugfps.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
debugfps.h core: fix include guard naming scheme. 13 年之前
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 年之前
debugquad.h core: fix include guard naming scheme. 13 年之前
debugrecord.cpp core: get rid of now useless <cstdio> includes. 13 年之前
debugrecord.h core: fix include guard naming scheme. 13 年之前
debugsphere.cpp core: get rid of now useless <cstdio> includes. 13 年之前
debugsphere.h core: fix include guard naming scheme. 13 年之前
debugstats.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
debugstats.h core: fix include guard naming scheme. 13 年之前
dict.cpp core: get rid of now useless <cstdio> includes. 13 年之前
dict.h core: fix include guard naming scheme. 13 年之前
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 年之前
eglapp.h core: fix include guard naming scheme. 13 年之前
emitter.cpp core: get rid of now useless <cstdio> includes. 13 年之前
emitter.h core: fix include guard naming scheme. 13 年之前
entity.cpp core: get rid of now useless <cstdio> includes. 13 年之前
entity.h core: fix include guard naming scheme. 13 年之前
font.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
font.h core: fix include guard naming scheme. 13 年之前
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
forge.h core: fix include guard naming scheme. 13 年之前
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
hash.h core: fix include guard naming scheme. 13 年之前
image.cpp core: get rid of now useless <cstdio> includes. 13 年之前
image.h core: fix include guard naming scheme. 13 年之前
input.cpp core: get rid of now useless <cstdio> includes. 13 年之前
input.h core: fix include guard naming scheme. 13 年之前
layer.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
layer.h core: fix include guard naming scheme. 13 年之前
log.cpp core: create a logger class to reduce printf usage. 13 年之前
log.h core: fix include guard naming scheme. 13 年之前
loldebug.h core: fix include guard naming scheme. 13 年之前
lolgl.h core: fix include guard naming scheme. 13 年之前
map.cpp core: create a logger class to reduce printf usage. 13 年之前
map.h core: fix include guard naming scheme. 13 年之前
matrix.cpp core: get rid of now useless <cstdio> includes. 13 年之前
matrix.h core: fix include guard naming scheme. 13 年之前
numeric.h core: fix include guard naming scheme. 13 年之前
platform.cpp ui: add a Platform class to query information about the current platform. 13 年之前
platform.h ui: add a Platform class to query information about the current platform. 13 年之前
profiler.cpp core: get rid of now useless <cstdio> includes. 13 年之前
profiler.h core: fix include guard naming scheme. 13 年之前
sample.cpp core: create a logger class to reduce printf usage. 13 年之前
sample.h core: fix include guard naming scheme. 13 年之前
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
sampler.h core: fix include guard naming scheme. 13 年之前
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 年之前
scene.h core: fix include guard naming scheme. 13 年之前
sdlapp.cpp core: create a logger class to reduce printf usage. 13 年之前
sdlapp.h core: fix include guard naming scheme. 13 年之前
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
sdlinput.h core: fix include guard naming scheme. 13 年之前
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 年之前
shader.h core: fix include guard naming scheme. 13 年之前
text.cpp Put everything in the "lol" namespace. Better late than never. 13 年之前
text.h core: fix include guard naming scheme. 13 年之前
ticker.cpp core: get rid of now useless <cstdio> includes. 13 年之前
ticker.h core: fix include guard naming scheme. 13 年之前
tiler.cpp core: get rid of now useless <cstdio> includes. 13 年之前
tiler.h core: fix include guard naming scheme. 13 年之前
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 年之前
tileset.h core: fix include guard naming scheme. 13 年之前
timer.cpp core: get rid of now useless <cstdio> includes. 13 年之前
timer.h core: fix include guard naming scheme. 13 年之前
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 年之前
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 年之前
world.cpp core: get rid of now useless <cstdio> includes. 13 年之前
world.h core: fix include guard naming scheme. 13 年之前
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 年之前
worldentity.h core: fix include guard naming scheme. 13 年之前