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Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 anni fa
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Makefile.am ui: add a Platform class to query information about the current platform. 13 anni fa
androidapp.cpp android: use GLES2 instead of GLES. 13 anni fa
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
audio.h core: fix include guard naming scheme. 13 anni fa
bitfield.h core: fix include guard naming scheme. 13 anni fa
core.h ui: add a Platform class to query information about the current platform. 13 anni fa
debugfps.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
debugfps.h core: fix include guard naming scheme. 13 anni fa
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 anni fa
debugquad.h core: fix include guard naming scheme. 13 anni fa
debugrecord.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
debugrecord.h core: fix include guard naming scheme. 13 anni fa
debugsphere.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
debugsphere.h core: fix include guard naming scheme. 13 anni fa
debugstats.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
debugstats.h core: fix include guard naming scheme. 13 anni fa
dict.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
dict.h core: fix include guard naming scheme. 13 anni fa
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 anni fa
eglapp.h core: fix include guard naming scheme. 13 anni fa
emitter.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
emitter.h core: fix include guard naming scheme. 13 anni fa
entity.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
entity.h core: fix include guard naming scheme. 13 anni fa
font.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
font.h core: fix include guard naming scheme. 13 anni fa
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
forge.h core: fix include guard naming scheme. 13 anni fa
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
hash.h core: fix include guard naming scheme. 13 anni fa
image.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
image.h core: fix include guard naming scheme. 13 anni fa
input.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
input.h core: fix include guard naming scheme. 13 anni fa
layer.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
layer.h core: fix include guard naming scheme. 13 anni fa
log.cpp core: create a logger class to reduce printf usage. 13 anni fa
log.h core: fix include guard naming scheme. 13 anni fa
loldebug.h core: fix include guard naming scheme. 13 anni fa
lolgl.h core: fix include guard naming scheme. 13 anni fa
map.cpp core: create a logger class to reduce printf usage. 13 anni fa
map.h core: fix include guard naming scheme. 13 anni fa
matrix.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
matrix.h core: fix include guard naming scheme. 13 anni fa
numeric.h core: fix include guard naming scheme. 13 anni fa
platform.cpp ui: add a Platform class to query information about the current platform. 13 anni fa
platform.h ui: add a Platform class to query information about the current platform. 13 anni fa
profiler.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
profiler.h core: fix include guard naming scheme. 13 anni fa
sample.cpp core: create a logger class to reduce printf usage. 13 anni fa
sample.h core: fix include guard naming scheme. 13 anni fa
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
sampler.h core: fix include guard naming scheme. 13 anni fa
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 anni fa
scene.h core: fix include guard naming scheme. 13 anni fa
sdlapp.cpp core: create a logger class to reduce printf usage. 13 anni fa
sdlapp.h core: fix include guard naming scheme. 13 anni fa
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
sdlinput.h core: fix include guard naming scheme. 13 anni fa
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 anni fa
shader.h core: fix include guard naming scheme. 13 anni fa
text.cpp Put everything in the "lol" namespace. Better late than never. 13 anni fa
text.h core: fix include guard naming scheme. 13 anni fa
ticker.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
ticker.h core: fix include guard naming scheme. 13 anni fa
tiler.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
tiler.h core: fix include guard naming scheme. 13 anni fa
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 anni fa
tileset.h core: fix include guard naming scheme. 13 anni fa
timer.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
timer.h core: fix include guard naming scheme. 13 anni fa
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 anni fa
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 anni fa
world.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
world.h core: fix include guard naming scheme. 13 anni fa
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
worldentity.h core: fix include guard naming scheme. 13 anni fa