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debug: reset texture unit in the GL quad.
legacy
Sam Hocevar
sam
13 years ago
parent
e750e82332
commit
5123b94188
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src/debug/quad.cpp
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src/debug/quad.cpp
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@@ -124,6 +124,7 @@ void DebugQuad::TickDraw(float deltams)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_TEXTURE_2D);
glClientActiveTexture(GL_TEXTURE0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
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