Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
vor 11 Jahren |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
vor 11 Jahren |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
vor 11 Jahren |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
vor 11 Jahren |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
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vor 11 Jahren |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
vor 11 Jahren |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
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vor 11 Jahren |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
vor 11 Jahren |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
vor 11 Jahren |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
vor 11 Jahren |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
vor 11 Jahren |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
vor 11 Jahren |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
vor 11 Jahren |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
vor 11 Jahren |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
vor 11 Jahren |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
vor 11 Jahren |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
vor 11 Jahren |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
vor 11 Jahren |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
vor 11 Jahren |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
vor 11 Jahren |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
vor 11 Jahren |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
vor 11 Jahren |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
vor 11 Jahren |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
vor 11 Jahren |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
vor 11 Jahren |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
vor 11 Jahren |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
vor 11 Jahren |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
vor 11 Jahren |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
vor 11 Jahren |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
vor 11 Jahren |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
vor 11 Jahren |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
vor 11 Jahren |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
vor 11 Jahren |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
vor 11 Jahren |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
vor 11 Jahren |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
vor 11 Jahren |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
vor 11 Jahren |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
vor 11 Jahren |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
vor 11 Jahren |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
vor 11 Jahren |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
vor 11 Jahren |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
vor 11 Jahren |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
vor 11 Jahren |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
vor 11 Jahren |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
vor 11 Jahren |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
vor 11 Jahren |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
vor 11 Jahren |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
vor 11 Jahren |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
vor 11 Jahren |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
vor 11 Jahren |