Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
pirms 11 gadiem |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
pirms 11 gadiem |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
pirms 11 gadiem |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
pirms 11 gadiem |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
pirms 11 gadiem |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
pirms 11 gadiem |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
pirms 11 gadiem |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
pirms 11 gadiem |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
pirms 11 gadiem |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
pirms 11 gadiem |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
pirms 11 gadiem |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
pirms 11 gadiem |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
pirms 11 gadiem |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
pirms 11 gadiem |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
pirms 11 gadiem |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
pirms 11 gadiem |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
pirms 11 gadiem |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
pirms 11 gadiem |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
pirms 11 gadiem |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
pirms 11 gadiem |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
pirms 11 gadiem |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
pirms 11 gadiem |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
pirms 11 gadiem |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
pirms 11 gadiem |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
pirms 11 gadiem |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
pirms 11 gadiem |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
pirms 11 gadiem |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
pirms 11 gadiem |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
pirms 11 gadiem |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
pirms 11 gadiem |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
pirms 11 gadiem |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
pirms 11 gadiem |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
pirms 11 gadiem |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
pirms 11 gadiem |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
pirms 11 gadiem |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
pirms 11 gadiem |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
pirms 11 gadiem |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
pirms 11 gadiem |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
pirms 11 gadiem |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
pirms 11 gadiem |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
pirms 11 gadiem |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
pirms 11 gadiem |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
pirms 11 gadiem |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
pirms 11 gadiem |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
pirms 11 gadiem |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
pirms 11 gadiem |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
pirms 11 gadiem |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
pirms 11 gadiem |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
pirms 11 gadiem |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
pirms 11 gadiem |