Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
11 anos atrás |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
11 anos atrás |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
11 anos atrás |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
11 anos atrás |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 anos atrás |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
11 anos atrás |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
11 anos atrás |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
11 anos atrás |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
11 anos atrás |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 anos atrás |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
11 anos atrás |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 anos atrás |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 anos atrás |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 anos atrás |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 anos atrás |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 anos atrás |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 anos atrás |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 anos atrás |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 anos atrás |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
11 anos atrás |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 anos atrás |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 anos atrás |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 anos atrás |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 anos atrás |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 anos atrás |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 anos atrás |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 anos atrás |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 anos atrás |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 anos atrás |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 anos atrás |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 anos atrás |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 anos atrás |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 anos atrás |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 anos atrás |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 anos atrás |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 anos atrás |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 anos atrás |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 anos atrás |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 anos atrás |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 anos atrás |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 anos atrás |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 anos atrás |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 anos atrás |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 anos atrás |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 anos atrás |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 anos atrás |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 anos atrás |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 anos atrás |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 anos atrás |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 anos atrás |