Sam Hocevar
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7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
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11 лет назад |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
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11 лет назад |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
11 лет назад |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
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11 лет назад |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
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11 лет назад |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
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11 лет назад |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
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11 лет назад |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
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11 лет назад |
Benlitz
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f7da613a70
|
fixed a minor typo in the input tutorial
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11 лет назад |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 лет назад |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
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11 лет назад |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 лет назад |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 лет назад |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 лет назад |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 лет назад |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 лет назад |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 лет назад |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 лет назад |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 лет назад |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
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11 лет назад |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 лет назад |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 лет назад |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 лет назад |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 лет назад |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 лет назад |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 лет назад |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 лет назад |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 лет назад |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 лет назад |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 лет назад |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 лет назад |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 лет назад |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 лет назад |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 лет назад |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 лет назад |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 лет назад |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 лет назад |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 лет назад |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 лет назад |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 лет назад |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 лет назад |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 лет назад |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 лет назад |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 лет назад |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 лет назад |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 лет назад |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 лет назад |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 лет назад |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 лет назад |