1722 次程式碼提交 (7159ef1dea6f7458ea55bbb029a56c0ebc827c0f)
 

作者 SHA1 備註 提交日期
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 年之前
  Sam Hocevar 4823bc5812 tutorial: add missing uniform location. 11 年之前
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. 11 年之前
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 年之前
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. 11 年之前
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 年之前
  Sam Hocevar 9bea2cdd0a Improvements in check-source.sh. 11 年之前
  Sam Hocevar f876853948 build: automatically add svn:eol-style = RF property to source files. 11 年之前
  Benlitz f7da613a70 fixed a minor typo in the input tutorial 11 年之前
  Lolbot c47d0f8c62 fixed 10 files out of 2754: 11 年之前
  Benlitz cecd5db3fa build fix on non-SDL platforms 11 年之前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 年之前
  Sam Hocevar ef0bd031ab base: Array::Remove(int) now accepts a negative index to remove elements 11 年之前
  Sam Hocevar 85ef683cce base: fix map.h build. 11 年之前
  Sam Hocevar f140c4752c base: simplify the Map code. 11 年之前
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 年之前
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 年之前
  Sam Hocevar 1141d91bea build: reorganise VS solution to match the directory tree. 11 年之前
  Sam Hocevar 51faafd340 build: fix .gitignore file. 11 年之前
  Sam Hocevar 93c5cb094b build: clean up autoconf file and svn:ignore properties. 11 年之前
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 年之前
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 年之前
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年之前
  Sam Hocevar 5c6ceb6d0c build: manually add lollua.vcxproj as a reference in all projects. 11 年之前
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 年之前
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 年之前
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 年之前
  Benjamin ‘Touky’ Huet ef80c5cbc2 Removed Labyrinth from the .sln, I wasn't ready to commit anyway. 11 年之前
  Sam Hocevar b6f2514035 build: test suite is now verbose by default in lol-build. 11 年之前
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 年之前
  Sam Hocevar 9996530993 build: update .gitignore files. 11 年之前
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. 11 年之前
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 年之前
  Sam Hocevar 0e1f31bd5a build: fix the autobuilder support for emscripten. 11 年之前
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 年之前
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 年之前
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 年之前
  Sam Hocevar 8ff57070c7 build: activate the emscripten builds on the build bot. 11 年之前
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 年之前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 年之前
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 年之前
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 年之前
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. 11 年之前
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 年之前
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 年之前
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 年之前
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. 11 年之前
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 年之前
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 年之前