Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
11 vuotta sitten |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
11 vuotta sitten |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
11 vuotta sitten |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
11 vuotta sitten |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 vuotta sitten |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
11 vuotta sitten |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
11 vuotta sitten |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
11 vuotta sitten |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
11 vuotta sitten |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 vuotta sitten |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
11 vuotta sitten |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 vuotta sitten |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 vuotta sitten |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 vuotta sitten |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 vuotta sitten |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 vuotta sitten |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 vuotta sitten |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 vuotta sitten |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 vuotta sitten |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
11 vuotta sitten |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 vuotta sitten |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 vuotta sitten |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 vuotta sitten |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 vuotta sitten |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 vuotta sitten |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 vuotta sitten |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 vuotta sitten |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 vuotta sitten |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 vuotta sitten |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 vuotta sitten |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 vuotta sitten |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 vuotta sitten |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 vuotta sitten |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 vuotta sitten |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 vuotta sitten |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 vuotta sitten |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 vuotta sitten |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 vuotta sitten |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 vuotta sitten |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 vuotta sitten |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 vuotta sitten |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 vuotta sitten |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 vuotta sitten |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 vuotta sitten |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 vuotta sitten |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 vuotta sitten |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 vuotta sitten |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 vuotta sitten |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 vuotta sitten |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 vuotta sitten |