1722 Révisions (7159ef1dea6f7458ea55bbb029a56c0ebc827c0f)
 

Auteur SHA1 Message Date
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. il y a 11 ans
  Sam Hocevar 4823bc5812 tutorial: add missing uniform location. il y a 11 ans
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. il y a 11 ans
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. il y a 11 ans
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. il y a 11 ans
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. il y a 11 ans
  Sam Hocevar 9bea2cdd0a Improvements in check-source.sh. il y a 11 ans
  Sam Hocevar f876853948 build: automatically add svn:eol-style = RF property to source files. il y a 11 ans
  Benlitz f7da613a70 fixed a minor typo in the input tutorial il y a 11 ans
  Lolbot c47d0f8c62 fixed 10 files out of 2754: il y a 11 ans
  Benlitz cecd5db3fa build fix on non-SDL platforms il y a 11 ans
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 11 ans
  Sam Hocevar ef0bd031ab base: Array::Remove(int) now accepts a negative index to remove elements il y a 11 ans
  Sam Hocevar 85ef683cce base: fix map.h build. il y a 11 ans
  Sam Hocevar f140c4752c base: simplify the Map code. il y a 11 ans
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: il y a 11 ans
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. il y a 11 ans
  Sam Hocevar 1141d91bea build: reorganise VS solution to match the directory tree. il y a 11 ans
  Sam Hocevar 51faafd340 build: fix .gitignore file. il y a 11 ans
  Sam Hocevar 93c5cb094b build: clean up autoconf file and svn:ignore properties. il y a 11 ans
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans
  Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. il y a 11 ans
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
  Sam Hocevar 5c6ceb6d0c build: manually add lollua.vcxproj as a reference in all projects. il y a 11 ans
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. il y a 11 ans
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. il y a 11 ans
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! il y a 11 ans
  Benjamin ‘Touky’ Huet ef80c5cbc2 Removed Labyrinth from the .sln, I wasn't ready to commit anyway. il y a 11 ans
  Sam Hocevar b6f2514035 build: test suite is now verbose by default in lol-build. il y a 11 ans
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going il y a 11 ans
  Sam Hocevar 9996530993 build: update .gitignore files. il y a 11 ans
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. il y a 11 ans
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. il y a 11 ans
  Sam Hocevar 0e1f31bd5a build: fix the autobuilder support for emscripten. il y a 11 ans
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. il y a 11 ans
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) il y a 11 ans
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. il y a 11 ans
  Sam Hocevar 8ff57070c7 build: activate the emscripten builds on the build bot. il y a 11 ans
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. il y a 11 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation il y a 11 ans
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. il y a 11 ans
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. il y a 11 ans
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. il y a 11 ans
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. il y a 11 ans
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. il y a 11 ans
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. il y a 11 ans
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. il y a 11 ans
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. il y a 11 ans
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. il y a 11 ans