Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
11 роки тому |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
11 роки тому |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
11 роки тому |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
11 роки тому |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 роки тому |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
11 роки тому |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
11 роки тому |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
11 роки тому |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
11 роки тому |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 роки тому |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
11 роки тому |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 роки тому |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 роки тому |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 роки тому |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 роки тому |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 роки тому |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 роки тому |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 роки тому |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 роки тому |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
11 роки тому |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 роки тому |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 роки тому |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 роки тому |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 роки тому |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 роки тому |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 роки тому |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 роки тому |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 роки тому |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 роки тому |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 роки тому |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 роки тому |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 роки тому |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 роки тому |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 роки тому |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 роки тому |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 роки тому |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 роки тому |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 роки тому |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 роки тому |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 роки тому |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 роки тому |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 роки тому |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 роки тому |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 роки тому |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 роки тому |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 роки тому |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 роки тому |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 роки тому |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 роки тому |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 роки тому |