Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
11 年之前 |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
11 年之前 |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
11 年之前 |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
11 年之前 |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 年之前 |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
11 年之前 |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
11 年之前 |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
11 年之前 |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
11 年之前 |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 年之前 |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
11 年之前 |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 年之前 |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 年之前 |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 年之前 |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 年之前 |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 年之前 |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 年之前 |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 年之前 |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 年之前 |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
11 年之前 |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 年之前 |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 年之前 |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 年之前 |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 年之前 |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 年之前 |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 年之前 |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 年之前 |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 年之前 |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 年之前 |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 年之前 |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 年之前 |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 年之前 |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 年之前 |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 年之前 |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 年之前 |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 年之前 |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 年之前 |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 年之前 |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 年之前 |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 年之前 |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 年之前 |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 年之前 |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 年之前 |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 年之前 |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 年之前 |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 年之前 |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 年之前 |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 年之前 |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 年之前 |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 年之前 |