Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
hace 11 años |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
hace 11 años |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
hace 11 años |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
hace 11 años |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
hace 11 años |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
hace 11 años |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
hace 11 años |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
hace 11 años |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
hace 11 años |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
hace 11 años |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
hace 11 años |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
hace 11 años |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
hace 11 años |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
hace 11 años |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
hace 11 años |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
hace 11 años |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
hace 11 años |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
hace 11 años |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
hace 11 años |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
hace 11 años |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
hace 11 años |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
hace 11 años |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
hace 11 años |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
hace 11 años |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
hace 11 años |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
hace 11 años |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
hace 11 años |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
hace 11 años |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
hace 11 años |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
hace 11 años |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
hace 11 años |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
hace 11 años |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
hace 11 años |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
hace 11 años |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
hace 11 años |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
hace 11 años |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
hace 11 años |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
hace 11 años |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
hace 11 años |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
hace 11 años |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
hace 11 años |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
hace 11 años |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
hace 11 años |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
hace 11 años |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
hace 11 años |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
hace 11 años |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
hace 11 años |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
hace 11 años |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
hace 11 años |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
hace 11 años |