Sam Hocevar
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7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
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11 lat temu |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
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11 lat temu |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
11 lat temu |
Sam Hocevar
|
5ff15c08d4
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core: Text constructor now wants a String object.
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11 lat temu |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
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11 lat temu |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
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11 lat temu |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
11 lat temu |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
11 lat temu |
Benlitz
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f7da613a70
|
fixed a minor typo in the input tutorial
|
11 lat temu |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 lat temu |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
11 lat temu |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 lat temu |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 lat temu |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 lat temu |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 lat temu |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 lat temu |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 lat temu |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 lat temu |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 lat temu |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
11 lat temu |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 lat temu |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 lat temu |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 lat temu |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 lat temu |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 lat temu |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 lat temu |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 lat temu |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 lat temu |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 lat temu |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 lat temu |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 lat temu |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 lat temu |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 lat temu |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 lat temu |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 lat temu |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 lat temu |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 lat temu |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 lat temu |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 lat temu |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 lat temu |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 lat temu |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 lat temu |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 lat temu |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 lat temu |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 lat temu |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 lat temu |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 lat temu |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 lat temu |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 lat temu |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 lat temu |