Sam Hocevar
|
7159ef1dea
|
debug: fix a crash in the DebugFps constructor.
|
11 yıl önce |
Sam Hocevar
|
4823bc5812
|
tutorial: add missing uniform location.
|
11 yıl önce |
Sam Hocevar
|
3fdc7b3eef
|
tutorial: tweak the input tutorial code.
|
11 yıl önce |
Sam Hocevar
|
5ff15c08d4
|
core: Text constructor now wants a String object.
|
11 yıl önce |
Sam Hocevar
|
399a172425
|
build: fix a few compilation issues with input v2.
|
11 yıl önce |
Sam Hocevar
|
a65c0b7749
|
ticker: replace linked lists wih dynamic arrays for entity groups.
|
11 yıl önce |
Sam Hocevar
|
9bea2cdd0a
|
Improvements in check-source.sh.
|
11 yıl önce |
Sam Hocevar
|
f876853948
|
build: automatically add svn:eol-style = RF property to source files.
|
11 yıl önce |
Benlitz
|
f7da613a70
|
fixed a minor typo in the input tutorial
|
11 yıl önce |
Lolbot
|
c47d0f8c62
|
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
|
11 yıl önce |
Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
11 yıl önce |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 yıl önce |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 yıl önce |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 yıl önce |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 yıl önce |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 yıl önce |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 yıl önce |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 yıl önce |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 yıl önce |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
11 yıl önce |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 yıl önce |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 yıl önce |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 yıl önce |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 yıl önce |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 yıl önce |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 yıl önce |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 yıl önce |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 yıl önce |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 yıl önce |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 yıl önce |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 yıl önce |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 yıl önce |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 yıl önce |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 yıl önce |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 yıl önce |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 yıl önce |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 yıl önce |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 yıl önce |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 yıl önce |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 yıl önce |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 yıl önce |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 yıl önce |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 yıl önce |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 yıl önce |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 yıl önce |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 yıl önce |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 yıl önce |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 yıl önce |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 yıl önce |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 yıl önce |