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Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 years ago
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debug core: more vec?i -> ?veci renames. 13 years ago
image android: keep a pointer on the global Java VM instead of the current 13 years ago
platform core: more vec?i -> ?veci renames. 13 years ago
shader shader: factor the uniform handling logic into platform-independent methods 13 years ago
Makefile.am core: start working on the "half" type. 13 years ago
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 years ago
audio.h core: fix include guard naming scheme. 14 years ago
bitfield.h core: fix include guard naming scheme. 14 years ago
core.h core: implement new half / float operations and the associated tests. 13 years ago
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 years ago
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 years ago
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 years ago
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 years ago
entity.cpp core: get rid of now useless <cstdio> includes. 14 years ago
entity.h core: fix include guard naming scheme. 14 years ago
font.cpp core: more vec?i -> ?veci renames. 13 years ago
font.h core: more vec?i -> ?veci renames. 13 years ago
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 years ago
forge.h core: fix include guard naming scheme. 14 years ago
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting 13 years ago
gradient.h render: add a Gradient class that will be used for dithering later. 13 years ago
half.cpp core: tune the half precision code so that the best variants are being 13 years ago
half.h core: tune the half precision code so that the best variants are being 13 years ago
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 years ago
hash.h core: fix include guard naming scheme. 14 years ago
input.cpp core: more vec?i -> ?veci renames. 13 years ago
input.h core: more vec?i -> ?veci renames. 13 years ago
layer.cpp core: more vec?i -> ?veci renames. 13 years ago
layer.h core: fix include guard naming scheme. 14 years ago
log.cpp core: create a logger class to reduce printf usage. 14 years ago
log.h core: fix include guard naming scheme. 14 years ago
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 years ago
lolgl.h gl: use Glew if available. 13 years ago
map.cpp debug: only print the layer and map errors once. 13 years ago
map.h core: fix include guard naming scheme. 14 years ago
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
matrix.h core: more vec?i -> ?veci renames. 13 years ago
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 years ago
platform.cpp ui: add a Platform class to query information about the current platform. 14 years ago
platform.h ui: add a Platform class to query information about the current platform. 14 years ago
profiler.cpp core: get rid of now useless <cstdio> includes. 14 years ago
profiler.h core: fix include guard naming scheme. 14 years ago
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
sample.h core: fix include guard naming scheme. 14 years ago
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 years ago
sampler.h core: fix include guard naming scheme. 14 years ago
scene.cpp core: more vec?i -> ?veci renames. 13 years ago
scene.h core: more vec?i -> ?veci renames. 13 years ago
sprite.cpp core: more vec?i -> ?veci renames. 13 years ago
sprite.h core: add a Sprite class to try to factor some common logic currently 13 years ago
text.cpp core: more vec?i -> ?veci renames. 13 years ago
text.h core: more vec?i -> ?veci renames. 13 years ago
ticker.cpp core: get rid of now useless <cstdio> includes. 14 years ago
ticker.h core: fix include guard naming scheme. 14 years ago
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
tileset.cpp core: more vec?i -> ?veci renames. 13 years ago
tileset.h core: more vec?i -> ?veci renames. 13 years ago
timer.cpp core: fix a typo in the Win32 timer code. 13 years ago
timer.h core: fix include guard naming scheme. 14 years ago
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
world.cpp core: get rid of now useless <cstdio> includes. 14 years ago
world.h core: fix include guard naming scheme. 14 years ago
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 years ago
worldentity.h core: more vec?i -> ?veci renames. 13 years ago