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Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being пре 13 година
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debug core: more vec?i -> ?veci renames. пре 13 година
image android: keep a pointer on the global Java VM instead of the current пре 13 година
platform core: more vec?i -> ?veci renames. пре 13 година
shader shader: factor the uniform handling logic into platform-independent methods пре 13 година
Makefile.am core: start working on the "half" type. пре 13 година
audio.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
audio.h core: fix include guard naming scheme. пре 14 година
bitfield.h core: fix include guard naming scheme. пре 14 година
core.h core: implement new half / float operations and the associated tests. пре 13 година
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. пре 13 година
dict.h core: Dict::RemoveSlot can now directly remove an Entity. пре 13 година
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
emitter.cpp emitter: fix wrong velocity value computation in the particles. пре 13 година
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only пре 13 година
entity.cpp core: get rid of now useless <cstdio> includes. пре 14 година
entity.h core: fix include guard naming scheme. пре 14 година
font.cpp core: more vec?i -> ?veci renames. пре 13 година
font.h core: more vec?i -> ?veci renames. пре 13 година
forge.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
forge.h core: fix include guard naming scheme. пре 14 година
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting пре 13 година
gradient.h render: add a Gradient class that will be used for dithering later. пре 13 година
half.cpp core: tune the half precision code so that the best variants are being пре 13 година
half.h core: tune the half precision code so that the best variants are being пре 13 година
hash.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
hash.h core: fix include guard naming scheme. пре 14 година
input.cpp core: more vec?i -> ?veci renames. пре 13 година
input.h core: more vec?i -> ?veci renames. пре 13 година
layer.cpp core: more vec?i -> ?veci renames. пре 13 година
layer.h core: fix include guard naming scheme. пре 14 година
log.cpp core: create a logger class to reduce printf usage. пре 14 година
log.h core: fix include guard naming scheme. пре 14 година
loldebug.h build: put debug stuff and shader stuff in subdirectories. пре 13 година
lolgl.h gl: use Glew if available. пре 13 година
map.cpp debug: only print the layer and map errors once. пре 13 година
map.h core: fix include guard naming scheme. пре 14 година
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 14 година
matrix.h core: more vec?i -> ?veci renames. пре 13 година
numeric.h core: don't explicitly use std:: prefix when the platform may not пре 14 година
platform.cpp ui: add a Platform class to query information about the current platform. пре 14 година
platform.h ui: add a Platform class to query information about the current platform. пре 14 година
profiler.cpp core: get rid of now useless <cstdio> includes. пре 14 година
profiler.h core: fix include guard naming scheme. пре 14 година
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 14 година
sample.h core: fix include guard naming scheme. пре 14 година
sampler.cpp Put everything in the "lol" namespace. Better late than never. пре 14 година
sampler.h core: fix include guard naming scheme. пре 14 година
scene.cpp core: more vec?i -> ?veci renames. пре 13 година
scene.h core: more vec?i -> ?veci renames. пре 13 година
sprite.cpp core: more vec?i -> ?veci renames. пре 13 година
sprite.h core: add a Sprite class to try to factor some common logic currently пре 13 година
text.cpp core: more vec?i -> ?veci renames. пре 13 година
text.h core: more vec?i -> ?veci renames. пре 13 година
ticker.cpp core: get rid of now useless <cstdio> includes. пре 14 година
ticker.h core: fix include guard naming scheme. пре 14 година
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
tileset.cpp core: more vec?i -> ?veci renames. пре 13 година
tileset.h core: more vec?i -> ?veci renames. пре 13 година
timer.cpp core: fix a typo in the Win32 timer code. пре 13 година
timer.h core: fix include guard naming scheme. пре 14 година
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
video.h core: rename vec2i to ivec2 etc. to better match GLSL. пре 13 година
world.cpp core: get rid of now useless <cstdio> includes. пре 14 година
world.h core: fix include guard naming scheme. пре 14 година
worldentity.cpp core: get rid of now useless <cstdio> includes. пре 14 година
worldentity.h core: more vec?i -> ?veci renames. пре 13 година