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Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 vuotta sitten
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debug core: more vec?i -> ?veci renames. 13 vuotta sitten
image android: keep a pointer on the global Java VM instead of the current 13 vuotta sitten
platform core: more vec?i -> ?veci renames. 13 vuotta sitten
shader shader: factor the uniform handling logic into platform-independent methods 13 vuotta sitten
Makefile.am core: start working on the "half" type. 13 vuotta sitten
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 vuotta sitten
audio.h core: fix include guard naming scheme. 14 vuotta sitten
bitfield.h core: fix include guard naming scheme. 14 vuotta sitten
core.h core: implement new half / float operations and the associated tests. 13 vuotta sitten
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 vuotta sitten
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 vuotta sitten
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 vuotta sitten
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 vuotta sitten
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 vuotta sitten
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 vuotta sitten
entity.cpp core: get rid of now useless <cstdio> includes. 14 vuotta sitten
entity.h core: fix include guard naming scheme. 14 vuotta sitten
font.cpp core: more vec?i -> ?veci renames. 13 vuotta sitten
font.h core: more vec?i -> ?veci renames. 13 vuotta sitten
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 vuotta sitten
forge.h core: fix include guard naming scheme. 14 vuotta sitten
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting 13 vuotta sitten
gradient.h render: add a Gradient class that will be used for dithering later. 13 vuotta sitten
half.cpp core: tune the half precision code so that the best variants are being 13 vuotta sitten
half.h core: tune the half precision code so that the best variants are being 13 vuotta sitten
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 vuotta sitten
hash.h core: fix include guard naming scheme. 14 vuotta sitten
input.cpp core: more vec?i -> ?veci renames. 13 vuotta sitten
input.h core: more vec?i -> ?veci renames. 13 vuotta sitten
layer.cpp core: more vec?i -> ?veci renames. 13 vuotta sitten
layer.h core: fix include guard naming scheme. 14 vuotta sitten
log.cpp core: create a logger class to reduce printf usage. 14 vuotta sitten
log.h core: fix include guard naming scheme. 14 vuotta sitten
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 vuotta sitten
lolgl.h gl: use Glew if available. 13 vuotta sitten
map.cpp debug: only print the layer and map errors once. 13 vuotta sitten
map.h core: fix include guard naming scheme. 14 vuotta sitten
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 vuotta sitten
matrix.h core: more vec?i -> ?veci renames. 13 vuotta sitten
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 vuotta sitten
platform.cpp ui: add a Platform class to query information about the current platform. 14 vuotta sitten
platform.h ui: add a Platform class to query information about the current platform. 14 vuotta sitten
profiler.cpp core: get rid of now useless <cstdio> includes. 14 vuotta sitten
profiler.h core: fix include guard naming scheme. 14 vuotta sitten
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 vuotta sitten
sample.h core: fix include guard naming scheme. 14 vuotta sitten
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 vuotta sitten
sampler.h core: fix include guard naming scheme. 14 vuotta sitten
scene.cpp core: more vec?i -> ?veci renames. 13 vuotta sitten
scene.h core: more vec?i -> ?veci renames. 13 vuotta sitten
sprite.cpp core: more vec?i -> ?veci renames. 13 vuotta sitten
sprite.h core: add a Sprite class to try to factor some common logic currently 13 vuotta sitten
text.cpp core: more vec?i -> ?veci renames. 13 vuotta sitten
text.h core: more vec?i -> ?veci renames. 13 vuotta sitten
ticker.cpp core: get rid of now useless <cstdio> includes. 14 vuotta sitten
ticker.h core: fix include guard naming scheme. 14 vuotta sitten
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 vuotta sitten
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 vuotta sitten
tileset.cpp core: more vec?i -> ?veci renames. 13 vuotta sitten
tileset.h core: more vec?i -> ?veci renames. 13 vuotta sitten
timer.cpp core: fix a typo in the Win32 timer code. 13 vuotta sitten
timer.h core: fix include guard naming scheme. 14 vuotta sitten
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 vuotta sitten
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 vuotta sitten
world.cpp core: get rid of now useless <cstdio> includes. 14 vuotta sitten
world.h core: fix include guard naming scheme. 14 vuotta sitten
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 vuotta sitten
worldentity.h core: more vec?i -> ?veci renames. 13 vuotta sitten