..
debug
core: more vec?i -> ?veci renames.
vor 13 Jahren
image
android: keep a pointer on the global Java VM instead of the current
vor 13 Jahren
platform
core: more vec?i -> ?veci renames.
vor 13 Jahren
shader
shader: factor the uniform handling logic into platform-independent methods
vor 13 Jahren
Makefile.am
core: start working on the "half" type.
vor 13 Jahren
audio.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
audio.h
core: fix include guard naming scheme.
vor 14 Jahren
bitfield.h
core: fix include guard naming scheme.
vor 14 Jahren
core.h
core: implement new half / float operations and the associated tests.
vor 13 Jahren
dict.cpp
core: Dict::RemoveSlot can now directly remove an Entity.
vor 13 Jahren
dict.h
core: Dict::RemoveSlot can now directly remove an Entity.
vor 13 Jahren
eglapp.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
eglapp.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
vor 13 Jahren
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
vor 13 Jahren
entity.cpp
core: get rid of now useless <cstdio> includes.
vor 14 Jahren
entity.h
core: fix include guard naming scheme.
vor 14 Jahren
font.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
font.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
forge.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
forge.h
core: fix include guard naming scheme.
vor 14 Jahren
gradient.cpp
ps3: port the dithering code to Cg. It does not work because subscripting
vor 13 Jahren
gradient.h
render: add a Gradient class that will be used for dithering later.
vor 13 Jahren
half.cpp
core: tune the half precision code so that the best variants are being
vor 13 Jahren
half.h
core: tune the half precision code so that the best variants are being
vor 13 Jahren
hash.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
hash.h
core: fix include guard naming scheme.
vor 14 Jahren
input.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
input.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.h
core: fix include guard naming scheme.
vor 14 Jahren
log.cpp
core: create a logger class to reduce printf usage.
vor 14 Jahren
log.h
core: fix include guard naming scheme.
vor 14 Jahren
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
vor 13 Jahren
lolgl.h
gl: use Glew if available.
vor 13 Jahren
map.cpp
debug: only print the layer and map errors once.
vor 13 Jahren
map.h
core: fix include guard naming scheme.
vor 14 Jahren
matrix.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
vor 14 Jahren
matrix.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
numeric.h
core: don't explicitly use std:: prefix when the platform may not
vor 14 Jahren
platform.cpp
ui: add a Platform class to query information about the current platform.
vor 14 Jahren
platform.h
ui: add a Platform class to query information about the current platform.
vor 14 Jahren
profiler.cpp
core: get rid of now useless <cstdio> includes.
vor 14 Jahren
profiler.h
core: fix include guard naming scheme.
vor 14 Jahren
sample.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
vor 14 Jahren
sample.h
core: fix include guard naming scheme.
vor 14 Jahren
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
sampler.h
core: fix include guard naming scheme.
vor 14 Jahren
scene.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
scene.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
sprite.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
sprite.h
core: add a Sprite class to try to factor some common logic currently
vor 13 Jahren
text.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
text.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
ticker.cpp
core: get rid of now useless <cstdio> includes.
vor 14 Jahren
ticker.h
core: fix include guard naming scheme.
vor 14 Jahren
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
tileset.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
tileset.h
core: more vec?i -> ?veci renames.
vor 13 Jahren
timer.cpp
core: fix a typo in the Win32 timer code.
vor 13 Jahren
timer.h
core: fix include guard naming scheme.
vor 14 Jahren
video.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
vor 13 Jahren
world.cpp
core: get rid of now useless <cstdio> includes.
vor 14 Jahren
world.h
core: fix include guard naming scheme.
vor 14 Jahren
worldentity.cpp
core: get rid of now useless <cstdio> includes.
vor 14 Jahren
worldentity.h
core: more vec?i -> ?veci renames.
vor 13 Jahren