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Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 anos atrás
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debug core: more vec?i -> ?veci renames. 13 anos atrás
image android: keep a pointer on the global Java VM instead of the current 13 anos atrás
platform core: more vec?i -> ?veci renames. 13 anos atrás
shader shader: factor the uniform handling logic into platform-independent methods 13 anos atrás
Makefile.am core: start working on the "half" type. 13 anos atrás
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
audio.h core: fix include guard naming scheme. 14 anos atrás
bitfield.h core: fix include guard naming scheme. 14 anos atrás
core.h core: implement new half / float operations and the associated tests. 13 anos atrás
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 anos atrás
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 anos atrás
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 anos atrás
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 anos atrás
entity.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
entity.h core: fix include guard naming scheme. 14 anos atrás
font.cpp core: more vec?i -> ?veci renames. 13 anos atrás
font.h core: more vec?i -> ?veci renames. 13 anos atrás
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
forge.h core: fix include guard naming scheme. 14 anos atrás
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting 13 anos atrás
gradient.h render: add a Gradient class that will be used for dithering later. 13 anos atrás
half.cpp core: tune the half precision code so that the best variants are being 13 anos atrás
half.h core: tune the half precision code so that the best variants are being 13 anos atrás
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
hash.h core: fix include guard naming scheme. 14 anos atrás
input.cpp core: more vec?i -> ?veci renames. 13 anos atrás
input.h core: more vec?i -> ?veci renames. 13 anos atrás
layer.cpp core: more vec?i -> ?veci renames. 13 anos atrás
layer.h core: fix include guard naming scheme. 14 anos atrás
log.cpp core: create a logger class to reduce printf usage. 14 anos atrás
log.h core: fix include guard naming scheme. 14 anos atrás
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 anos atrás
lolgl.h gl: use Glew if available. 13 anos atrás
map.cpp debug: only print the layer and map errors once. 13 anos atrás
map.h core: fix include guard naming scheme. 14 anos atrás
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anos atrás
matrix.h core: more vec?i -> ?veci renames. 13 anos atrás
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 anos atrás
platform.cpp ui: add a Platform class to query information about the current platform. 14 anos atrás
platform.h ui: add a Platform class to query information about the current platform. 14 anos atrás
profiler.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
profiler.h core: fix include guard naming scheme. 14 anos atrás
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anos atrás
sample.h core: fix include guard naming scheme. 14 anos atrás
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 anos atrás
sampler.h core: fix include guard naming scheme. 14 anos atrás
scene.cpp core: more vec?i -> ?veci renames. 13 anos atrás
scene.h core: more vec?i -> ?veci renames. 13 anos atrás
sprite.cpp core: more vec?i -> ?veci renames. 13 anos atrás
sprite.h core: add a Sprite class to try to factor some common logic currently 13 anos atrás
text.cpp core: more vec?i -> ?veci renames. 13 anos atrás
text.h core: more vec?i -> ?veci renames. 13 anos atrás
ticker.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
ticker.h core: fix include guard naming scheme. 14 anos atrás
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
tileset.cpp core: more vec?i -> ?veci renames. 13 anos atrás
tileset.h core: more vec?i -> ?veci renames. 13 anos atrás
timer.cpp core: fix a typo in the Win32 timer code. 13 anos atrás
timer.h core: fix include guard naming scheme. 14 anos atrás
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
world.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
world.h core: fix include guard naming scheme. 14 anos atrás
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 anos atrás
worldentity.h core: more vec?i -> ?veci renames. 13 anos atrás