..
debug
core: more vec?i -> ?veci renames.
13 anos atrás
image
android: keep a pointer on the global Java VM instead of the current
13 anos atrás
platform
core: more vec?i -> ?veci renames.
13 anos atrás
shader
shader: factor the uniform handling logic into platform-independent methods
13 anos atrás
Makefile.am
core: start working on the "half" type.
13 anos atrás
audio.cpp
Put everything in the "lol" namespace. Better late than never.
14 anos atrás
audio.h
core: fix include guard naming scheme.
14 anos atrás
bitfield.h
core: fix include guard naming scheme.
14 anos atrás
core.h
core: implement new half / float operations and the associated tests.
13 anos atrás
dict.cpp
core: Dict::RemoveSlot can now directly remove an Entity.
13 anos atrás
dict.h
core: Dict::RemoveSlot can now directly remove an Entity.
13 anos atrás
eglapp.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anos atrás
eglapp.h
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anos atrás
emitter.cpp
emitter: fix wrong velocity value computation in the particles.
13 anos atrás
emitter.h
tileset: replace the Tiler ID system with real TileSet objects. The only
13 anos atrás
entity.cpp
core: get rid of now useless <cstdio> includes.
14 anos atrás
entity.h
core: fix include guard naming scheme.
14 anos atrás
font.cpp
core: more vec?i -> ?veci renames.
13 anos atrás
font.h
core: more vec?i -> ?veci renames.
13 anos atrás
forge.cpp
Put everything in the "lol" namespace. Better late than never.
14 anos atrás
forge.h
core: fix include guard naming scheme.
14 anos atrás
gradient.cpp
ps3: port the dithering code to Cg. It does not work because subscripting
13 anos atrás
gradient.h
render: add a Gradient class that will be used for dithering later.
13 anos atrás
half.cpp
core: tune the half precision code so that the best variants are being
13 anos atrás
half.h
core: tune the half precision code so that the best variants are being
13 anos atrás
hash.cpp
Put everything in the "lol" namespace. Better late than never.
14 anos atrás
hash.h
core: fix include guard naming scheme.
14 anos atrás
input.cpp
core: more vec?i -> ?veci renames.
13 anos atrás
input.h
core: more vec?i -> ?veci renames.
13 anos atrás
layer.cpp
core: more vec?i -> ?veci renames.
13 anos atrás
layer.h
core: fix include guard naming scheme.
14 anos atrás
log.cpp
core: create a logger class to reduce printf usage.
14 anos atrás
log.h
core: fix include guard naming scheme.
14 anos atrás
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
13 anos atrás
lolgl.h
gl: use Glew if available.
13 anos atrás
map.cpp
debug: only print the layer and map errors once.
13 anos atrás
map.h
core: fix include guard naming scheme.
14 anos atrás
matrix.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 anos atrás
matrix.h
core: more vec?i -> ?veci renames.
13 anos atrás
numeric.h
core: don't explicitly use std:: prefix when the platform may not
14 anos atrás
platform.cpp
ui: add a Platform class to query information about the current platform.
14 anos atrás
platform.h
ui: add a Platform class to query information about the current platform.
14 anos atrás
profiler.cpp
core: get rid of now useless <cstdio> includes.
14 anos atrás
profiler.h
core: fix include guard naming scheme.
14 anos atrás
sample.cpp
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 anos atrás
sample.h
core: fix include guard naming scheme.
14 anos atrás
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
14 anos atrás
sampler.h
core: fix include guard naming scheme.
14 anos atrás
scene.cpp
core: more vec?i -> ?veci renames.
13 anos atrás
scene.h
core: more vec?i -> ?veci renames.
13 anos atrás
sprite.cpp
core: more vec?i -> ?veci renames.
13 anos atrás
sprite.h
core: add a Sprite class to try to factor some common logic currently
13 anos atrás
text.cpp
core: more vec?i -> ?veci renames.
13 anos atrás
text.h
core: more vec?i -> ?veci renames.
13 anos atrás
ticker.cpp
core: get rid of now useless <cstdio> includes.
14 anos atrás
ticker.h
core: fix include guard naming scheme.
14 anos atrás
tiler.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anos atrás
tiler.h
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anos atrás
tileset.cpp
core: more vec?i -> ?veci renames.
13 anos atrás
tileset.h
core: more vec?i -> ?veci renames.
13 anos atrás
timer.cpp
core: fix a typo in the Win32 timer code.
13 anos atrás
timer.h
core: fix include guard naming scheme.
14 anos atrás
video.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anos atrás
video.h
core: rename vec2i to ivec2 etc. to better match GLSL.
13 anos atrás
world.cpp
core: get rid of now useless <cstdio> includes.
14 anos atrás
world.h
core: fix include guard naming scheme.
14 anos atrás
worldentity.cpp
core: get rid of now useless <cstdio> includes.
14 anos atrás
worldentity.h
core: more vec?i -> ?veci renames.
13 anos atrás