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Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 lat temu
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debug core: more vec?i -> ?veci renames. 13 lat temu
image android: keep a pointer on the global Java VM instead of the current 13 lat temu
platform core: more vec?i -> ?veci renames. 13 lat temu
shader shader: factor the uniform handling logic into platform-independent methods 13 lat temu
Makefile.am core: start working on the "half" type. 13 lat temu
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 lat temu
audio.h core: fix include guard naming scheme. 14 lat temu
bitfield.h core: fix include guard naming scheme. 14 lat temu
core.h core: implement new half / float operations and the associated tests. 13 lat temu
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 lat temu
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 lat temu
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 lat temu
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 lat temu
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 lat temu
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 lat temu
entity.cpp core: get rid of now useless <cstdio> includes. 14 lat temu
entity.h core: fix include guard naming scheme. 14 lat temu
font.cpp core: more vec?i -> ?veci renames. 13 lat temu
font.h core: more vec?i -> ?veci renames. 13 lat temu
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 lat temu
forge.h core: fix include guard naming scheme. 14 lat temu
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting 13 lat temu
gradient.h render: add a Gradient class that will be used for dithering later. 13 lat temu
half.cpp core: tune the half precision code so that the best variants are being 13 lat temu
half.h core: tune the half precision code so that the best variants are being 13 lat temu
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 lat temu
hash.h core: fix include guard naming scheme. 14 lat temu
input.cpp core: more vec?i -> ?veci renames. 13 lat temu
input.h core: more vec?i -> ?veci renames. 13 lat temu
layer.cpp core: more vec?i -> ?veci renames. 13 lat temu
layer.h core: fix include guard naming scheme. 14 lat temu
log.cpp core: create a logger class to reduce printf usage. 14 lat temu
log.h core: fix include guard naming scheme. 14 lat temu
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 lat temu
lolgl.h gl: use Glew if available. 13 lat temu
map.cpp debug: only print the layer and map errors once. 13 lat temu
map.h core: fix include guard naming scheme. 14 lat temu
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 lat temu
matrix.h core: more vec?i -> ?veci renames. 13 lat temu
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 lat temu
platform.cpp ui: add a Platform class to query information about the current platform. 14 lat temu
platform.h ui: add a Platform class to query information about the current platform. 14 lat temu
profiler.cpp core: get rid of now useless <cstdio> includes. 14 lat temu
profiler.h core: fix include guard naming scheme. 14 lat temu
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 lat temu
sample.h core: fix include guard naming scheme. 14 lat temu
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 lat temu
sampler.h core: fix include guard naming scheme. 14 lat temu
scene.cpp core: more vec?i -> ?veci renames. 13 lat temu
scene.h core: more vec?i -> ?veci renames. 13 lat temu
sprite.cpp core: more vec?i -> ?veci renames. 13 lat temu
sprite.h core: add a Sprite class to try to factor some common logic currently 13 lat temu
text.cpp core: more vec?i -> ?veci renames. 13 lat temu
text.h core: more vec?i -> ?veci renames. 13 lat temu
ticker.cpp core: get rid of now useless <cstdio> includes. 14 lat temu
ticker.h core: fix include guard naming scheme. 14 lat temu
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 lat temu
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 lat temu
tileset.cpp core: more vec?i -> ?veci renames. 13 lat temu
tileset.h core: more vec?i -> ?veci renames. 13 lat temu
timer.cpp core: fix a typo in the Win32 timer code. 13 lat temu
timer.h core: fix include guard naming scheme. 14 lat temu
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 lat temu
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 lat temu
world.cpp core: get rid of now useless <cstdio> includes. 14 lat temu
world.h core: fix include guard naming scheme. 14 lat temu
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 lat temu
worldentity.h core: more vec?i -> ?veci renames. 13 lat temu