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Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being pirms 13 gadiem
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debug core: more vec?i -> ?veci renames. pirms 13 gadiem
image android: keep a pointer on the global Java VM instead of the current pirms 13 gadiem
platform core: more vec?i -> ?veci renames. pirms 13 gadiem
shader shader: factor the uniform handling logic into platform-independent methods pirms 13 gadiem
Makefile.am core: start working on the "half" type. pirms 13 gadiem
audio.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
audio.h core: fix include guard naming scheme. pirms 14 gadiem
bitfield.h core: fix include guard naming scheme. pirms 14 gadiem
core.h core: implement new half / float operations and the associated tests. pirms 13 gadiem
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. pirms 13 gadiem
dict.h core: Dict::RemoveSlot can now directly remove an Entity. pirms 13 gadiem
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
emitter.cpp emitter: fix wrong velocity value computation in the particles. pirms 13 gadiem
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only pirms 13 gadiem
entity.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
entity.h core: fix include guard naming scheme. pirms 14 gadiem
font.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
font.h core: more vec?i -> ?veci renames. pirms 13 gadiem
forge.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
forge.h core: fix include guard naming scheme. pirms 14 gadiem
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting pirms 13 gadiem
gradient.h render: add a Gradient class that will be used for dithering later. pirms 13 gadiem
half.cpp core: tune the half precision code so that the best variants are being pirms 13 gadiem
half.h core: tune the half precision code so that the best variants are being pirms 13 gadiem
hash.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
hash.h core: fix include guard naming scheme. pirms 14 gadiem
input.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
input.h core: more vec?i -> ?veci renames. pirms 13 gadiem
layer.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
layer.h core: fix include guard naming scheme. pirms 14 gadiem
log.cpp core: create a logger class to reduce printf usage. pirms 14 gadiem
log.h core: fix include guard naming scheme. pirms 14 gadiem
loldebug.h build: put debug stuff and shader stuff in subdirectories. pirms 13 gadiem
lolgl.h gl: use Glew if available. pirms 13 gadiem
map.cpp debug: only print the layer and map errors once. pirms 13 gadiem
map.h core: fix include guard naming scheme. pirms 14 gadiem
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 14 gadiem
matrix.h core: more vec?i -> ?veci renames. pirms 13 gadiem
numeric.h core: don't explicitly use std:: prefix when the platform may not pirms 14 gadiem
platform.cpp ui: add a Platform class to query information about the current platform. pirms 14 gadiem
platform.h ui: add a Platform class to query information about the current platform. pirms 14 gadiem
profiler.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
profiler.h core: fix include guard naming scheme. pirms 14 gadiem
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. pirms 14 gadiem
sample.h core: fix include guard naming scheme. pirms 14 gadiem
sampler.cpp Put everything in the "lol" namespace. Better late than never. pirms 14 gadiem
sampler.h core: fix include guard naming scheme. pirms 14 gadiem
scene.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
scene.h core: more vec?i -> ?veci renames. pirms 13 gadiem
sprite.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
sprite.h core: add a Sprite class to try to factor some common logic currently pirms 13 gadiem
text.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
text.h core: more vec?i -> ?veci renames. pirms 13 gadiem
ticker.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
ticker.h core: fix include guard naming scheme. pirms 14 gadiem
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
tileset.cpp core: more vec?i -> ?veci renames. pirms 13 gadiem
tileset.h core: more vec?i -> ?veci renames. pirms 13 gadiem
timer.cpp core: fix a typo in the Win32 timer code. pirms 13 gadiem
timer.h core: fix include guard naming scheme. pirms 14 gadiem
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
video.h core: rename vec2i to ivec2 etc. to better match GLSL. pirms 13 gadiem
world.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
world.h core: fix include guard naming scheme. pirms 14 gadiem
worldentity.cpp core: get rid of now useless <cstdio> includes. pirms 14 gadiem
worldentity.h core: more vec?i -> ?veci renames. pirms 13 gadiem