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Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 år sedan
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debug core: more vec?i -> ?veci renames. 13 år sedan
image android: keep a pointer on the global Java VM instead of the current 13 år sedan
platform core: more vec?i -> ?veci renames. 13 år sedan
shader shader: factor the uniform handling logic into platform-independent methods 13 år sedan
Makefile.am core: start working on the "half" type. 13 år sedan
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
audio.h core: fix include guard naming scheme. 14 år sedan
bitfield.h core: fix include guard naming scheme. 14 år sedan
core.h core: implement new half / float operations and the associated tests. 13 år sedan
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 år sedan
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 år sedan
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 år sedan
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 år sedan
entity.cpp core: get rid of now useless <cstdio> includes. 14 år sedan
entity.h core: fix include guard naming scheme. 14 år sedan
font.cpp core: more vec?i -> ?veci renames. 13 år sedan
font.h core: more vec?i -> ?veci renames. 13 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
forge.h core: fix include guard naming scheme. 14 år sedan
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting 13 år sedan
gradient.h render: add a Gradient class that will be used for dithering later. 13 år sedan
half.cpp core: tune the half precision code so that the best variants are being 13 år sedan
half.h core: tune the half precision code so that the best variants are being 13 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
hash.h core: fix include guard naming scheme. 14 år sedan
input.cpp core: more vec?i -> ?veci renames. 13 år sedan
input.h core: more vec?i -> ?veci renames. 13 år sedan
layer.cpp core: more vec?i -> ?veci renames. 13 år sedan
layer.h core: fix include guard naming scheme. 14 år sedan
log.cpp core: create a logger class to reduce printf usage. 14 år sedan
log.h core: fix include guard naming scheme. 14 år sedan
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 år sedan
lolgl.h gl: use Glew if available. 13 år sedan
map.cpp debug: only print the layer and map errors once. 13 år sedan
map.h core: fix include guard naming scheme. 14 år sedan
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 år sedan
matrix.h core: more vec?i -> ?veci renames. 13 år sedan
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 år sedan
platform.cpp ui: add a Platform class to query information about the current platform. 14 år sedan
platform.h ui: add a Platform class to query information about the current platform. 14 år sedan
profiler.cpp core: get rid of now useless <cstdio> includes. 14 år sedan
profiler.h core: fix include guard naming scheme. 14 år sedan
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 år sedan
sample.h core: fix include guard naming scheme. 14 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
sampler.h core: fix include guard naming scheme. 14 år sedan
scene.cpp core: more vec?i -> ?veci renames. 13 år sedan
scene.h core: more vec?i -> ?veci renames. 13 år sedan
sprite.cpp core: more vec?i -> ?veci renames. 13 år sedan
sprite.h core: add a Sprite class to try to factor some common logic currently 13 år sedan
text.cpp core: more vec?i -> ?veci renames. 13 år sedan
text.h core: more vec?i -> ?veci renames. 13 år sedan
ticker.cpp core: get rid of now useless <cstdio> includes. 14 år sedan
ticker.h core: fix include guard naming scheme. 14 år sedan
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
tileset.cpp core: more vec?i -> ?veci renames. 13 år sedan
tileset.h core: more vec?i -> ?veci renames. 13 år sedan
timer.cpp core: fix a typo in the Win32 timer code. 13 år sedan
timer.h core: fix include guard naming scheme. 14 år sedan
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 år sedan
world.cpp core: get rid of now useless <cstdio> includes. 14 år sedan
world.h core: fix include guard naming scheme. 14 år sedan
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 år sedan
worldentity.h core: more vec?i -> ?veci renames. 13 år sedan