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Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 jaren geleden
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debug core: more vec?i -> ?veci renames. 13 jaren geleden
image android: keep a pointer on the global Java VM instead of the current 13 jaren geleden
platform core: more vec?i -> ?veci renames. 13 jaren geleden
shader shader: factor the uniform handling logic into platform-independent methods 13 jaren geleden
Makefile.am core: start working on the "half" type. 13 jaren geleden
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
audio.h core: fix include guard naming scheme. 14 jaren geleden
bitfield.h core: fix include guard naming scheme. 14 jaren geleden
core.h core: implement new half / float operations and the associated tests. 13 jaren geleden
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 jaren geleden
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 jaren geleden
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 jaren geleden
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 jaren geleden
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 jaren geleden
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 jaren geleden
entity.cpp core: get rid of now useless <cstdio> includes. 14 jaren geleden
entity.h core: fix include guard naming scheme. 14 jaren geleden
font.cpp core: more vec?i -> ?veci renames. 13 jaren geleden
font.h core: more vec?i -> ?veci renames. 13 jaren geleden
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
forge.h core: fix include guard naming scheme. 14 jaren geleden
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting 13 jaren geleden
gradient.h render: add a Gradient class that will be used for dithering later. 13 jaren geleden
half.cpp core: tune the half precision code so that the best variants are being 13 jaren geleden
half.h core: tune the half precision code so that the best variants are being 13 jaren geleden
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
hash.h core: fix include guard naming scheme. 14 jaren geleden
input.cpp core: more vec?i -> ?veci renames. 13 jaren geleden
input.h core: more vec?i -> ?veci renames. 13 jaren geleden
layer.cpp core: more vec?i -> ?veci renames. 13 jaren geleden
layer.h core: fix include guard naming scheme. 14 jaren geleden
log.cpp core: create a logger class to reduce printf usage. 14 jaren geleden
log.h core: fix include guard naming scheme. 14 jaren geleden
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 jaren geleden
lolgl.h gl: use Glew if available. 13 jaren geleden
map.cpp debug: only print the layer and map errors once. 13 jaren geleden
map.h core: fix include guard naming scheme. 14 jaren geleden
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 jaren geleden
matrix.h core: more vec?i -> ?veci renames. 13 jaren geleden
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 jaren geleden
platform.cpp ui: add a Platform class to query information about the current platform. 14 jaren geleden
platform.h ui: add a Platform class to query information about the current platform. 14 jaren geleden
profiler.cpp core: get rid of now useless <cstdio> includes. 14 jaren geleden
profiler.h core: fix include guard naming scheme. 14 jaren geleden
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 jaren geleden
sample.h core: fix include guard naming scheme. 14 jaren geleden
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
sampler.h core: fix include guard naming scheme. 14 jaren geleden
scene.cpp core: more vec?i -> ?veci renames. 13 jaren geleden
scene.h core: more vec?i -> ?veci renames. 13 jaren geleden
sprite.cpp core: more vec?i -> ?veci renames. 13 jaren geleden
sprite.h core: add a Sprite class to try to factor some common logic currently 13 jaren geleden
text.cpp core: more vec?i -> ?veci renames. 13 jaren geleden
text.h core: more vec?i -> ?veci renames. 13 jaren geleden
ticker.cpp core: get rid of now useless <cstdio> includes. 14 jaren geleden
ticker.h core: fix include guard naming scheme. 14 jaren geleden
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 jaren geleden
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 jaren geleden
tileset.cpp core: more vec?i -> ?veci renames. 13 jaren geleden
tileset.h core: more vec?i -> ?veci renames. 13 jaren geleden
timer.cpp core: fix a typo in the Win32 timer code. 13 jaren geleden
timer.h core: fix include guard naming scheme. 14 jaren geleden
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 jaren geleden
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 jaren geleden
world.cpp core: get rid of now useless <cstdio> includes. 14 jaren geleden
world.h core: fix include guard naming scheme. 14 jaren geleden
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 jaren geleden
worldentity.h core: more vec?i -> ?veci renames. 13 jaren geleden