Вы не можете выбрать более 25 тем Темы должны начинаться с буквы или цифры, могут содержать дефисы(-) и должны содержать не более 35 символов.
Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 лет назад
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debug core: more vec?i -> ?veci renames. 13 лет назад
image android: keep a pointer on the global Java VM instead of the current 13 лет назад
platform core: more vec?i -> ?veci renames. 13 лет назад
shader shader: factor the uniform handling logic into platform-independent methods 13 лет назад
Makefile.am core: start working on the "half" type. 13 лет назад
audio.cpp Put everything in the "lol" namespace. Better late than never. 14 лет назад
audio.h core: fix include guard naming scheme. 14 лет назад
bitfield.h core: fix include guard naming scheme. 14 лет назад
core.h core: implement new half / float operations and the associated tests. 13 лет назад
dict.cpp core: Dict::RemoveSlot can now directly remove an Entity. 13 лет назад
dict.h core: Dict::RemoveSlot can now directly remove an Entity. 13 лет назад
eglapp.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
eglapp.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
emitter.cpp emitter: fix wrong velocity value computation in the particles. 13 лет назад
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 лет назад
entity.cpp core: get rid of now useless <cstdio> includes. 14 лет назад
entity.h core: fix include guard naming scheme. 14 лет назад
font.cpp core: more vec?i -> ?veci renames. 13 лет назад
font.h core: more vec?i -> ?veci renames. 13 лет назад
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 лет назад
forge.h core: fix include guard naming scheme. 14 лет назад
gradient.cpp ps3: port the dithering code to Cg. It does not work because subscripting 13 лет назад
gradient.h render: add a Gradient class that will be used for dithering later. 13 лет назад
half.cpp core: tune the half precision code so that the best variants are being 13 лет назад
half.h core: tune the half precision code so that the best variants are being 13 лет назад
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 лет назад
hash.h core: fix include guard naming scheme. 14 лет назад
input.cpp core: more vec?i -> ?veci renames. 13 лет назад
input.h core: more vec?i -> ?veci renames. 13 лет назад
layer.cpp core: more vec?i -> ?veci renames. 13 лет назад
layer.h core: fix include guard naming scheme. 14 лет назад
log.cpp core: create a logger class to reduce printf usage. 14 лет назад
log.h core: fix include guard naming scheme. 14 лет назад
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 лет назад
lolgl.h gl: use Glew if available. 13 лет назад
map.cpp debug: only print the layer and map errors once. 13 лет назад
map.h core: fix include guard naming scheme. 14 лет назад
matrix.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
matrix.h core: more vec?i -> ?veci renames. 13 лет назад
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 лет назад
platform.cpp ui: add a Platform class to query information about the current platform. 14 лет назад
platform.h ui: add a Platform class to query information about the current platform. 14 лет назад
profiler.cpp core: get rid of now useless <cstdio> includes. 14 лет назад
profiler.h core: fix include guard naming scheme. 14 лет назад
sample.cpp ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 лет назад
sample.h core: fix include guard naming scheme. 14 лет назад
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 лет назад
sampler.h core: fix include guard naming scheme. 14 лет назад
scene.cpp core: more vec?i -> ?veci renames. 13 лет назад
scene.h core: more vec?i -> ?veci renames. 13 лет назад
sprite.cpp core: more vec?i -> ?veci renames. 13 лет назад
sprite.h core: add a Sprite class to try to factor some common logic currently 13 лет назад
text.cpp core: more vec?i -> ?veci renames. 13 лет назад
text.h core: more vec?i -> ?veci renames. 13 лет назад
ticker.cpp core: get rid of now useless <cstdio> includes. 14 лет назад
ticker.h core: fix include guard naming scheme. 14 лет назад
tiler.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
tiler.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
tileset.cpp core: more vec?i -> ?veci renames. 13 лет назад
tileset.h core: more vec?i -> ?veci renames. 13 лет назад
timer.cpp core: fix a typo in the Win32 timer code. 13 лет назад
timer.h core: fix include guard naming scheme. 14 лет назад
video.cpp core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
video.h core: rename vec2i to ivec2 etc. to better match GLSL. 13 лет назад
world.cpp core: get rid of now useless <cstdio> includes. 14 лет назад
world.h core: fix include guard naming scheme. 14 лет назад
worldentity.cpp core: get rid of now useless <cstdio> includes. 14 лет назад
worldentity.h core: more vec?i -> ?veci renames. 13 лет назад