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Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. il y a 11 ans
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application base: break the main loop apart for the emscripten port. il y a 12 ans
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) il y a 11 ans
bullet ps4: prepare for the fioutaah! il y a 11 ans
data build: reorganise automake build system. il y a 12 ans
debug math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
easymesh EZMesh VDecl setup tweak. il y a 8 ans
generated MeshViewer : small tweaks il y a 8 ans
gpu Fixed an error for Emscripten. il y a 8 ans
image math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
input math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
lol build: tweaks for C++11 support on Android. il y a 8 ans
lua ps4: prepare for the fioutaah! il y a 11 ans
math math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes il y a 8 ans
platform android: update Android input driver. il y a 8 ans
sys small tweak on file object. il y a 8 ans
Makefile.am math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
audio.cpp add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
audio.h add methods to Audio class to mute/unmute and change volume per channel il y a 8 ans
camera.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. il y a 8 ans
core.h math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
dict.cpp build: lol-build now passes flags to configure, and configure now uses il y a 11 ans
dict.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
eglapp.cpp input: Removed previous input system il y a 8 ans
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 12 ans
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
emitter.h New year copyright update. il y a 12 ans
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. il y a 8 ans
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. il y a 8 ans
font.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
font.h New year copyright update. il y a 12 ans
forge.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
forge.h base: prevent instantiation of several static-only classes. il y a 12 ans
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
gradient.h New year copyright update. il y a 12 ans
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
layer.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
light.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
light.h easymesh: interface the shiny shader with new Light objects. il y a 12 ans
lolcore.vcxproj math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
lolcore.vcxproj.filters Added MessageService : Basic & Naive Message logging. il y a 8 ans
loldebug.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
map.h build: fix the WTFPL site URL in all code comments. il y a 12 ans
messageservice.cpp MeshViewer cleanup + MessageService tweak for emscripten il y a 8 ans
messageservice.h fixed 8 files out of 2631: il y a 8 ans
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() il y a 8 ans
platform.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
platform.h base: prevent instantiation of several static-only classes. il y a 12 ans
profiler.cpp build: fix the WTFPL site URL in all code comments. il y a 12 ans
profiler.h base: prevent instantiation of several static-only classes. il y a 12 ans
sample.cpp audio: report SDL mixer loading errors. il y a 11 ans
sample.h audio: add Sampler::LoopSample(). il y a 12 ans
sampler.cpp audio: add Sampler::LoopSample(). il y a 12 ans
sampler.h audio: add Sampler::LoopSample(). il y a 12 ans
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 8 ans
scene.h scene: break text rendering again so that 2D games work properly... il y a 8 ans
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
sprite.h New year copyright update. il y a 12 ans
text.cpp core: Text constructor now wants a String object. il y a 8 ans
text.h core: Text constructor now wants a String object. il y a 8 ans
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 8 ans
ticker.h base: prevent instantiation of several static-only classes. il y a 12 ans
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. il y a 12 ans
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. il y a 12 ans
tileset.cpp gpu: move more platform-specific code from Video to Render. il y a 11 ans
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. il y a 12 ans
utils.h base: fix template ambiguity in FindValue(). il y a 8 ans
video.cpp gpu: implement polygon rendering mode in GL and D3D. il y a 11 ans
video.h gpu: move Video::Clear to Renderer::Clear. il y a 11 ans
world.cpp lua: print the actual panic message before dumping a callstack. il y a 11 ans
world.h lua: add support for lua/init.lua in a global World object and give il y a 12 ans
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 8 ans
worldentity.h core: remove deprecated WorldEntity member variables. il y a 8 ans