..
application
base: break the main loop apart for the emscripten port.
il y a 12 ans
base
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
il y a 11 ans
bullet
ps4: prepare for the fioutaah!
il y a 11 ans
data
build: reorganise automake build system.
il y a 12 ans
debug
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
easymesh
EZMesh VDecl setup tweak.
il y a 8 ans
generated
MeshViewer : small tweaks
il y a 8 ans
gpu
Fixed an error for Emscripten.
il y a 8 ans
image
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
input
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
lol
build: tweaks for C++11 support on Android.
il y a 8 ans
lua
ps4: prepare for the fioutaah!
il y a 11 ans
math
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
mesh
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
il y a 8 ans
platform
android: update Android input driver.
il y a 8 ans
sys
small tweak on file object.
il y a 8 ans
Makefile.am
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
audio.cpp
add methods to Audio class to mute/unmute and change volume per channel
il y a 8 ans
audio.h
add methods to Audio class to mute/unmute and change volume per channel
il y a 8 ans
camera.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
camera.h
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
il y a 8 ans
core.h
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 11 ans
dict.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
eglapp.cpp
input: Removed previous input system
il y a 8 ans
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
il y a 12 ans
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
emitter.h
New year copyright update.
il y a 12 ans
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
il y a 8 ans
entity.h
ticker: replace linked lists wih dynamic arrays for entity groups.
il y a 8 ans
font.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
font.h
New year copyright update.
il y a 12 ans
forge.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
forge.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
gradient.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
gradient.h
New year copyright update.
il y a 12 ans
gradient.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
layer.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
light.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
light.h
easymesh: interface the shiny shader with new Light objects.
il y a 12 ans
lolcore.vcxproj
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
lolcore.vcxproj.filters
Added MessageService : Basic & Naive Message logging.
il y a 8 ans
loldebug.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
il y a 11 ans
map.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
map.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
messageservice.cpp
MeshViewer cleanup + MessageService tweak for emscripten
il y a 8 ans
messageservice.h
fixed 8 files out of 2631:
il y a 8 ans
numeric.h
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
il y a 8 ans
platform.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
platform.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
profiler.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
profiler.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
sample.cpp
audio: report SDL mixer loading errors.
il y a 11 ans
sample.h
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.cpp
audio: add Sampler::LoopSample().
il y a 12 ans
sampler.h
audio: add Sampler::LoopSample().
il y a 12 ans
scene.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
il y a 8 ans
scene.h
scene: break text rendering again so that 2D games work properly...
il y a 8 ans
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
sprite.h
New year copyright update.
il y a 12 ans
text.cpp
core: Text constructor now wants a String object.
il y a 8 ans
text.h
core: Text constructor now wants a String object.
il y a 8 ans
ticker.cpp
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
il y a 8 ans
ticker.h
base: prevent instantiation of several static-only classes.
il y a 12 ans
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 12 ans
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 12 ans
tileset.cpp
gpu: move more platform-specific code from Video to Render.
il y a 11 ans
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 12 ans
utils.h
base: fix template ambiguity in FindValue().
il y a 8 ans
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
il y a 11 ans
video.h
gpu: move Video::Clear to Renderer::Clear.
il y a 11 ans
world.cpp
lua: print the actual panic message before dumping a callstack.
il y a 11 ans
world.h
lua: add support for lua/init.lua in a global World object and give
il y a 12 ans
worldentity.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
il y a 8 ans
worldentity.h
core: remove deprecated WorldEntity member variables.
il y a 8 ans