..
application
base: break the main loop apart for the emscripten port.
11 anni fa
base
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
11 anni fa
bullet
ps4: prepare for the fioutaah!
11 anni fa
data
build: reorganise automake build system.
11 anni fa
debug
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
easymesh
EZMesh VDecl setup tweak.
8 anni fa
generated
MeshViewer : small tweaks
8 anni fa
gpu
Fixed an error for Emscripten.
8 anni fa
image
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
input
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
lol
build: tweaks for C++11 support on Android.
8 anni fa
lua
ps4: prepare for the fioutaah!
11 anni fa
math
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
mesh
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
8 anni fa
platform
android: update Android input driver.
8 anni fa
sys
small tweak on file object.
8 anni fa
Makefile.am
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
audio.cpp
add methods to Audio class to mute/unmute and change volume per channel
8 anni fa
audio.h
add methods to Audio class to mute/unmute and change volume per channel
8 anni fa
camera.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
camera.h
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
8 anni fa
core.h
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
11 anni fa
dict.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
eglapp.cpp
input: Removed previous input system
8 anni fa
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
12 anni fa
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
emitter.h
New year copyright update.
12 anni fa
entity.cpp
ticker: replace linked lists wih dynamic arrays for entity groups.
8 anni fa
entity.h
ticker: replace linked lists wih dynamic arrays for entity groups.
8 anni fa
font.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
font.h
New year copyright update.
12 anni fa
forge.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
forge.h
base: prevent instantiation of several static-only classes.
11 anni fa
gradient.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
gradient.h
New year copyright update.
12 anni fa
gradient.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
layer.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
light.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
light.h
easymesh: interface the shiny shader with new Light objects.
12 anni fa
lolcore.vcxproj
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
lolcore.vcxproj.filters
Added MessageService : Basic & Naive Message logging.
8 anni fa
loldebug.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
11 anni fa
map.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
map.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
messageservice.cpp
MeshViewer cleanup + MessageService tweak for emscripten
8 anni fa
messageservice.h
fixed 8 files out of 2631:
8 anni fa
numeric.h
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
8 anni fa
platform.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
platform.h
base: prevent instantiation of several static-only classes.
11 anni fa
profiler.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
profiler.h
base: prevent instantiation of several static-only classes.
11 anni fa
sample.cpp
audio: report SDL mixer loading errors.
11 anni fa
sample.h
audio: add Sampler::LoopSample().
11 anni fa
sampler.cpp
audio: add Sampler::LoopSample().
11 anni fa
sampler.h
audio: add Sampler::LoopSample().
11 anni fa
scene.cpp
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
8 anni fa
scene.h
scene: break text rendering again so that 2D games work properly...
8 anni fa
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
sprite.h
New year copyright update.
12 anni fa
text.cpp
core: Text constructor now wants a String object.
8 anni fa
text.h
core: Text constructor now wants a String object.
8 anni fa
ticker.cpp
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
8 anni fa
ticker.h
base: prevent instantiation of several static-only classes.
11 anni fa
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
tileset.cpp
gpu: move more platform-specific code from Video to Render.
11 anni fa
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
utils.h
base: fix template ambiguity in FindValue().
8 anni fa
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
11 anni fa
video.h
gpu: move Video::Clear to Renderer::Clear.
11 anni fa
world.cpp
lua: print the actual panic message before dumping a callstack.
11 anni fa
world.h
lua: add support for lua/init.lua in a global World object and give
11 anni fa
worldentity.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
8 anni fa
worldentity.h
core: remove deprecated WorldEntity member variables.
8 anni fa