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Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 11 anos atrás
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application base: break the main loop apart for the emscripten port. 11 anos atrás
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 anos atrás
bullet ps4: prepare for the fioutaah! 11 anos atrás
data build: reorganise automake build system. 11 anos atrás
debug math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
easymesh EZMesh VDecl setup tweak. 8 anos atrás
generated MeshViewer : small tweaks 8 anos atrás
gpu Fixed an error for Emscripten. 8 anos atrás
image math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
input math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
lol build: tweaks for C++11 support on Android. 8 anos atrás
lua ps4: prepare for the fioutaah! 11 anos atrás
math math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 anos atrás
platform android: update Android input driver. 8 anos atrás
sys small tweak on file object. 8 anos atrás
Makefile.am math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 anos atrás
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 anos atrás
camera.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 anos atrás
core.h math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 anos atrás
dict.h build: fix the WTFPL site URL in all code comments. 12 anos atrás
eglapp.cpp input: Removed previous input system 8 anos atrás
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 anos atrás
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
emitter.h New year copyright update. 12 anos atrás
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 anos atrás
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 8 anos atrás
font.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
font.h New year copyright update. 12 anos atrás
forge.cpp build: fix the WTFPL site URL in all code comments. 12 anos atrás
forge.h base: prevent instantiation of several static-only classes. 11 anos atrás
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anos atrás
gradient.h New year copyright update. 12 anos atrás
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anos atrás
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
layer.h build: fix the WTFPL site URL in all code comments. 12 anos atrás
light.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
light.h easymesh: interface the shiny shader with new Light objects. 12 anos atrás
lolcore.vcxproj math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
lolcore.vcxproj.filters Added MessageService : Basic & Naive Message logging. 8 anos atrás
loldebug.h build: fix the WTFPL site URL in all code comments. 12 anos atrás
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 anos atrás
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
map.h build: fix the WTFPL site URL in all code comments. 12 anos atrás
messageservice.cpp MeshViewer cleanup + MessageService tweak for emscripten 8 anos atrás
messageservice.h fixed 8 files out of 2631: 8 anos atrás
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 8 anos atrás
platform.cpp build: fix the WTFPL site URL in all code comments. 12 anos atrás
platform.h base: prevent instantiation of several static-only classes. 11 anos atrás
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 anos atrás
profiler.h base: prevent instantiation of several static-only classes. 11 anos atrás
sample.cpp audio: report SDL mixer loading errors. 11 anos atrás
sample.h audio: add Sampler::LoopSample(). 11 anos atrás
sampler.cpp audio: add Sampler::LoopSample(). 11 anos atrás
sampler.h audio: add Sampler::LoopSample(). 11 anos atrás
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anos atrás
scene.h scene: break text rendering again so that 2D games work properly... 8 anos atrás
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
sprite.h New year copyright update. 12 anos atrás
text.cpp core: Text constructor now wants a String object. 8 anos atrás
text.h core: Text constructor now wants a String object. 8 anos atrás
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 anos atrás
ticker.h base: prevent instantiation of several static-only classes. 11 anos atrás
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 anos atrás
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 anos atrás
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 anos atrás
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 anos atrás
utils.h base: fix template ambiguity in FindValue(). 8 anos atrás
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 anos atrás
video.h gpu: move Video::Clear to Renderer::Clear. 11 anos atrás
world.cpp lua: print the actual panic message before dumping a callstack. 11 anos atrás
world.h lua: add support for lua/init.lua in a global World object and give 11 anos atrás
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 anos atrás
worldentity.h core: remove deprecated WorldEntity member variables. 8 anos atrás