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Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 11 年前
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application base: break the main loop apart for the emscripten port. 11 年前
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 年前
bullet ps4: prepare for the fioutaah! 11 年前
data build: reorganise automake build system. 11 年前
debug math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
easymesh EZMesh VDecl setup tweak. 8 年前
generated MeshViewer : small tweaks 8 年前
gpu Fixed an error for Emscripten. 8 年前
image math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
input math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
lol build: tweaks for C++11 support on Android. 8 年前
lua ps4: prepare for the fioutaah! 11 年前
math math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 8 年前
platform android: update Android input driver. 8 年前
sys small tweak on file object. 8 年前
Makefile.am math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 8 年前
audio.h add methods to Audio class to mute/unmute and change volume per channel 8 年前
camera.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 年前
core.h math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 年前
dict.h build: fix the WTFPL site URL in all code comments. 12 年前
eglapp.cpp input: Removed previous input system 8 年前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 年前
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
emitter.h New year copyright update. 12 年前
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 8 年前
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 8 年前
font.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
font.h New year copyright update. 12 年前
forge.cpp build: fix the WTFPL site URL in all code comments. 12 年前
forge.h base: prevent instantiation of several static-only classes. 11 年前
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
gradient.h New year copyright update. 12 年前
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
layer.h build: fix the WTFPL site URL in all code comments. 12 年前
light.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
light.h easymesh: interface the shiny shader with new Light objects. 12 年前
lolcore.vcxproj math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
lolcore.vcxproj.filters Added MessageService : Basic & Naive Message logging. 8 年前
loldebug.h build: fix the WTFPL site URL in all code comments. 12 年前
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年前
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
map.h build: fix the WTFPL site URL in all code comments. 12 年前
messageservice.cpp MeshViewer cleanup + MessageService tweak for emscripten 8 年前
messageservice.h fixed 8 files out of 2631: 8 年前
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 8 年前
platform.cpp build: fix the WTFPL site URL in all code comments. 12 年前
platform.h base: prevent instantiation of several static-only classes. 11 年前
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 年前
profiler.h base: prevent instantiation of several static-only classes. 11 年前
sample.cpp audio: report SDL mixer loading errors. 11 年前
sample.h audio: add Sampler::LoopSample(). 11 年前
sampler.cpp audio: add Sampler::LoopSample(). 11 年前
sampler.h audio: add Sampler::LoopSample(). 11 年前
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 年前
scene.h scene: break text rendering again so that 2D games work properly... 8 年前
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
sprite.h New year copyright update. 12 年前
text.cpp core: Text constructor now wants a String object. 8 年前
text.h core: Text constructor now wants a String object. 8 年前
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 8 年前
ticker.h base: prevent instantiation of several static-only classes. 11 年前
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 年前
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
utils.h base: fix template ambiguity in FindValue(). 8 年前
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 年前
video.h gpu: move Video::Clear to Renderer::Clear. 11 年前
world.cpp lua: print the actual panic message before dumping a callstack. 11 年前
world.h lua: add support for lua/init.lua in a global World object and give 11 年前
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 年前
worldentity.h core: remove deprecated WorldEntity member variables. 8 年前