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application
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base: break the main loop apart for the emscripten port.
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11 年前 |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 年前 |
bullet
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ps4: prepare for the fioutaah!
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11 年前 |
data
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build: reorganise automake build system.
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11 年前 |
debug
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
easymesh
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EZMesh VDecl setup tweak.
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8 年前 |
generated
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MeshViewer : small tweaks
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8 年前 |
gpu
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Fixed an error for Emscripten.
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8 年前 |
image
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
input
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
lol
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build: tweaks for C++11 support on Android.
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8 年前 |
lua
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ps4: prepare for the fioutaah!
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11 年前 |
math
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
mesh
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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8 年前 |
platform
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android: update Android input driver.
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8 年前 |
sys
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small tweak on file object.
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8 年前 |
Makefile.am
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
audio.cpp
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add methods to Audio class to mute/unmute and change volume per channel
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8 年前 |
audio.h
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add methods to Audio class to mute/unmute and change volume per channel
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8 年前 |
camera.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
camera.h
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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8 年前 |
core.h
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 年前 |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
eglapp.cpp
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input: Removed previous input system
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8 年前 |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 年前 |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
emitter.h
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New year copyright update.
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12 年前 |
entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 年前 |
entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 年前 |
font.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
font.h
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New year copyright update.
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12 年前 |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
forge.h
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base: prevent instantiation of several static-only classes.
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11 年前 |
gradient.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 年前 |
gradient.h
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New year copyright update.
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12 年前 |
gradient.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 年前 |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
light.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 年前 |
lolcore.vcxproj
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
lolcore.vcxproj.filters
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Added MessageService : Basic & Naive Message logging.
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8 年前 |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 年前 |
map.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
messageservice.cpp
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MeshViewer cleanup + MessageService tweak for emscripten
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8 年前 |
messageservice.h
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fixed 8 files out of 2631:
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8 年前 |
numeric.h
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String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
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8 年前 |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
platform.h
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base: prevent instantiation of several static-only classes.
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11 年前 |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年前 |
profiler.h
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base: prevent instantiation of several static-only classes.
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11 年前 |
sample.cpp
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audio: report SDL mixer loading errors.
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11 年前 |
sample.h
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audio: add Sampler::LoopSample().
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11 年前 |
sampler.cpp
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audio: add Sampler::LoopSample().
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11 年前 |
sampler.h
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audio: add Sampler::LoopSample().
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11 年前 |
scene.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 年前 |
scene.h
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scene: break text rendering again so that 2D games work properly...
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8 年前 |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年前 |
sprite.h
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New year copyright update.
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12 年前 |
text.cpp
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core: Text constructor now wants a String object.
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8 年前 |
text.h
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core: Text constructor now wants a String object.
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8 年前 |
ticker.cpp
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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8 年前 |
ticker.h
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base: prevent instantiation of several static-only classes.
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11 年前 |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 年前 |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 年前 |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 年前 |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 年前 |
utils.h
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base: fix template ambiguity in FindValue().
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8 年前 |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 年前 |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 年前 |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 年前 |
world.h
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lua: add support for lua/init.lua in a global World object and give
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11 年前 |
worldentity.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 年前 |
worldentity.h
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core: remove deprecated WorldEntity member variables.
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8 年前 |