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Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 years ago
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Makefile.am ui: add a Platform class to query information about the current platform. 13 years ago
androidapp.cpp android: use GLES2 instead of GLES. 13 years ago
audio.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
audio.h core: fix include guard naming scheme. 13 years ago
bitfield.h core: fix include guard naming scheme. 13 years ago
core.h ui: add a Platform class to query information about the current platform. 13 years ago
debugfps.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
debugfps.h core: fix include guard naming scheme. 13 years ago
debugquad.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 years ago
debugquad.h core: fix include guard naming scheme. 13 years ago
debugrecord.cpp core: get rid of now useless <cstdio> includes. 13 years ago
debugrecord.h core: fix include guard naming scheme. 13 years ago
debugsphere.cpp core: get rid of now useless <cstdio> includes. 13 years ago
debugsphere.h core: fix include guard naming scheme. 13 years ago
debugstats.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
debugstats.h core: fix include guard naming scheme. 13 years ago
dict.cpp core: get rid of now useless <cstdio> includes. 13 years ago
dict.h core: fix include guard naming scheme. 13 years ago
eglapp.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 years ago
eglapp.h core: fix include guard naming scheme. 13 years ago
emitter.cpp core: get rid of now useless <cstdio> includes. 13 years ago
emitter.h core: fix include guard naming scheme. 13 years ago
entity.cpp core: get rid of now useless <cstdio> includes. 13 years ago
entity.h core: fix include guard naming scheme. 13 years ago
font.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
font.h core: fix include guard naming scheme. 13 years ago
forge.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
forge.h core: fix include guard naming scheme. 13 years ago
hash.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
hash.h core: fix include guard naming scheme. 13 years ago
image.cpp core: get rid of now useless <cstdio> includes. 13 years ago
image.h core: fix include guard naming scheme. 13 years ago
input.cpp core: get rid of now useless <cstdio> includes. 13 years ago
input.h core: fix include guard naming scheme. 13 years ago
layer.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
layer.h core: fix include guard naming scheme. 13 years ago
log.cpp core: create a logger class to reduce printf usage. 13 years ago
log.h core: fix include guard naming scheme. 13 years ago
loldebug.h core: fix include guard naming scheme. 13 years ago
lolgl.h core: fix include guard naming scheme. 13 years ago
map.cpp core: create a logger class to reduce printf usage. 13 years ago
map.h core: fix include guard naming scheme. 13 years ago
matrix.cpp core: get rid of now useless <cstdio> includes. 13 years ago
matrix.h core: fix include guard naming scheme. 13 years ago
numeric.h core: fix include guard naming scheme. 13 years ago
platform.cpp ui: add a Platform class to query information about the current platform. 13 years ago
platform.h ui: add a Platform class to query information about the current platform. 13 years ago
profiler.cpp core: get rid of now useless <cstdio> includes. 13 years ago
profiler.h core: fix include guard naming scheme. 13 years ago
sample.cpp core: create a logger class to reduce printf usage. 13 years ago
sample.h core: fix include guard naming scheme. 13 years ago
sampler.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
sampler.h core: fix include guard naming scheme. 13 years ago
scene.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 years ago
scene.h core: fix include guard naming scheme. 13 years ago
sdlapp.cpp core: create a logger class to reduce printf usage. 13 years ago
sdlapp.h core: fix include guard naming scheme. 13 years ago
sdlinput.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
sdlinput.h core: fix include guard naming scheme. 13 years ago
shader.cpp video: enforce shader-enabled GL implementations, getting rid of a lot 13 years ago
shader.h core: fix include guard naming scheme. 13 years ago
text.cpp Put everything in the "lol" namespace. Better late than never. 13 years ago
text.h core: fix include guard naming scheme. 13 years ago
ticker.cpp core: get rid of now useless <cstdio> includes. 13 years ago
ticker.h core: fix include guard naming scheme. 13 years ago
tiler.cpp core: get rid of now useless <cstdio> includes. 13 years ago
tiler.h core: fix include guard naming scheme. 13 years ago
tileset.cpp gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 years ago
tileset.h core: fix include guard naming scheme. 13 years ago
timer.cpp core: get rid of now useless <cstdio> includes. 13 years ago
timer.h core: fix include guard naming scheme. 13 years ago
video.cpp video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 years ago
video.h video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 years ago
world.cpp core: get rid of now useless <cstdio> includes. 13 years ago
world.h core: fix include guard naming scheme. 13 years ago
worldentity.cpp core: get rid of now useless <cstdio> includes. 13 years ago
worldentity.h core: fix include guard naming scheme. 13 years ago