選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 12年前
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application base: break the main loop apart for the emscripten port. 12年前
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 12年前
bullet ps4: prepare for the fioutaah! 12年前
data build: reorganise automake build system. 12年前
debug math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
easymesh EZMesh VDecl setup tweak. 9年前
generated MeshViewer : small tweaks 9年前
gpu Fixed an error for Emscripten. 9年前
image math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
input math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
lol build: tweaks for C++11 support on Android. 9年前
lua ps4: prepare for the fioutaah! 12年前
math math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
mesh mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 9年前
platform android: update Android input driver. 9年前
sys small tweak on file object. 9年前
Makefile.am math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
audio.cpp add methods to Audio class to mute/unmute and change volume per channel 9年前
audio.h add methods to Audio class to mute/unmute and change volume per channel 9年前
camera.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
camera.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 9年前
core.h math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 12年前
dict.h build: fix the WTFPL site URL in all code comments. 13年前
eglapp.cpp input: Removed previous input system 9年前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13年前
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
emitter.h New year copyright update. 13年前
entity.cpp ticker: replace linked lists wih dynamic arrays for entity groups. 9年前
entity.h ticker: replace linked lists wih dynamic arrays for entity groups. 9年前
font.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
font.h New year copyright update. 13年前
forge.cpp build: fix the WTFPL site URL in all code comments. 13年前
forge.h base: prevent instantiation of several static-only classes. 13年前
gradient.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9年前
gradient.h New year copyright update. 13年前
gradient.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9年前
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
layer.h build: fix the WTFPL site URL in all code comments. 13年前
light.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
light.h easymesh: interface the shiny shader with new Light objects. 13年前
lolcore.vcxproj math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
lolcore.vcxproj.filters Added MessageService : Basic & Naive Message logging. 9年前
loldebug.h build: fix the WTFPL site URL in all code comments. 13年前
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12年前
map.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
map.h build: fix the WTFPL site URL in all code comments. 13年前
messageservice.cpp MeshViewer cleanup + MessageService tweak for emscripten 9年前
messageservice.h fixed 8 files out of 2631: 9年前
numeric.h String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 9年前
platform.cpp build: fix the WTFPL site URL in all code comments. 13年前
platform.h base: prevent instantiation of several static-only classes. 13年前
profiler.cpp build: fix the WTFPL site URL in all code comments. 13年前
profiler.h base: prevent instantiation of several static-only classes. 13年前
sample.cpp audio: report SDL mixer loading errors. 12年前
sample.h audio: add Sampler::LoopSample(). 12年前
sampler.cpp audio: add Sampler::LoopSample(). 12年前
sampler.h audio: add Sampler::LoopSample(). 12年前
scene.cpp gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 9年前
scene.h scene: break text rendering again so that 2D games work properly... 9年前
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12年前
sprite.h New year copyright update. 13年前
text.cpp core: Text constructor now wants a String object. 9年前
text.h core: Text constructor now wants a String object. 9年前
ticker.cpp input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 9年前
ticker.h base: prevent instantiation of several static-only classes. 13年前
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12年前
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12年前
tileset.cpp gpu: move more platform-specific code from Video to Render. 12年前
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12年前
utils.h base: fix template ambiguity in FindValue(). 9年前
video.cpp gpu: implement polygon rendering mode in GL and D3D. 12年前
video.h gpu: move Video::Clear to Renderer::Clear. 12年前
world.cpp lua: print the actual panic message before dumping a callstack. 12年前
world.h lua: add support for lua/init.lua in a global World object and give 12年前
worldentity.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 9年前
worldentity.h core: remove deprecated WorldEntity member variables. 9年前