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application
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base: break the main loop apart for the emscripten port.
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11 years ago |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 years ago |
bullet
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ps4: prepare for the fioutaah!
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11 years ago |
data
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build: reorganise automake build system.
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11 years ago |
debug
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
easymesh
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EZMesh VDecl setup tweak.
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8 years ago |
generated
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MeshViewer : small tweaks
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8 years ago |
gpu
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Fixed an error for Emscripten.
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8 years ago |
image
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
input
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
lol
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build: tweaks for C++11 support on Android.
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8 years ago |
lua
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ps4: prepare for the fioutaah!
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11 years ago |
math
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
mesh
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mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
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8 years ago |
platform
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android: update Android input driver.
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8 years ago |
sys
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small tweak on file object.
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8 years ago |
Makefile.am
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
audio.cpp
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add methods to Audio class to mute/unmute and change volume per channel
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8 years ago |
audio.h
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add methods to Audio class to mute/unmute and change volume per channel
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8 years ago |
camera.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
camera.h
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mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
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8 years ago |
core.h
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 years ago |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
eglapp.cpp
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input: Removed previous input system
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8 years ago |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 years ago |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 years ago |
emitter.h
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New year copyright update.
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12 years ago |
entity.cpp
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 years ago |
entity.h
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ticker: replace linked lists wih dynamic arrays for entity groups.
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8 years ago |
font.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
font.h
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New year copyright update.
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12 years ago |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
forge.h
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base: prevent instantiation of several static-only classes.
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11 years ago |
gradient.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 years ago |
gradient.h
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New year copyright update.
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12 years ago |
gradient.lolfx
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 years ago |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 years ago |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
light.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 years ago |
lolcore.vcxproj
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
lolcore.vcxproj.filters
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Added MessageService : Basic & Naive Message logging.
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8 years ago |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 years ago |
map.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
messageservice.cpp
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MeshViewer cleanup + MessageService tweak for emscripten
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8 years ago |
messageservice.h
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fixed 8 files out of 2631:
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8 years ago |
numeric.h
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String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
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8 years ago |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
platform.h
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base: prevent instantiation of several static-only classes.
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11 years ago |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
profiler.h
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base: prevent instantiation of several static-only classes.
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11 years ago |
sample.cpp
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audio: report SDL mixer loading errors.
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11 years ago |
sample.h
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audio: add Sampler::LoopSample().
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11 years ago |
sampler.cpp
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audio: add Sampler::LoopSample().
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11 years ago |
sampler.h
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audio: add Sampler::LoopSample().
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11 years ago |
scene.cpp
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gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
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8 years ago |
scene.h
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scene: break text rendering again so that 2D games work properly...
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8 years ago |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 years ago |
sprite.h
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New year copyright update.
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12 years ago |
text.cpp
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core: Text constructor now wants a String object.
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8 years ago |
text.h
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core: Text constructor now wants a String object.
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8 years ago |
ticker.cpp
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input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
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8 years ago |
ticker.h
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base: prevent instantiation of several static-only classes.
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11 years ago |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 years ago |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 years ago |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 years ago |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 years ago |
utils.h
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base: fix template ambiguity in FindValue().
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8 years ago |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 years ago |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 years ago |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 years ago |
world.h
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lua: add support for lua/init.lua in a global World object and give
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11 years ago |
worldentity.cpp
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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8 years ago |
worldentity.h
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core: remove deprecated WorldEntity member variables.
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8 years ago |