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Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 vuotta sitten
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Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 14 vuotta sitten
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 vuotta sitten
audio.h Add preliminary support for sound samples. Implement click. 14 vuotta sitten
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
core.h Create the WorldEntity class, for objects with world coordinates. 14 vuotta sitten
debugfps.cpp The most recent interface layout. 14 vuotta sitten
debugfps.h Add a Text object for OSD and possibly other effects. 14 vuotta sitten
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 14 vuotta sitten
debugrecord.h Allow to specify FPS in the DebugRecord object. 14 vuotta sitten
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 vuotta sitten
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 vuotta sitten
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
dict.cpp Fix the Dict class. It wasn't even implemented properly. 14 vuotta sitten
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
emitter.cpp Allow more particles, just in case. 14 vuotta sitten
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 vuotta sitten
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
entity.h Make Entity variable members private. 14 vuotta sitten
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 14 vuotta sitten
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 14 vuotta sitten
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
input.cpp Start working on a new gameplay, codenamed "Fusion". 14 vuotta sitten
input.h Minor updates to the mouse tracking architecture. 14 vuotta sitten
layer.cpp Change the way the Scene object works. 14 vuotta sitten
layer.h Change the way the Scene object works. 14 vuotta sitten
map.cpp TileSets can now be initialised either using the tile size, or the 14 vuotta sitten
map.h Change the way the Scene object works. 14 vuotta sitten
matrix.h Create a few matrix handling classes and operators. 13 vuotta sitten
numeric.h Fix Linux build. 14 vuotta sitten
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
sample.cpp Name tilers, samples and pieces for easier debugging. 14 vuotta sitten
sample.h Skeleton for sample entity and sampler manager classes. 14 vuotta sitten
sampler.cpp Add preliminary support for sound samples. Implement click. 14 vuotta sitten
sampler.h Skeleton for sample entity and sampler manager classes. 14 vuotta sitten
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 vuotta sitten
scene.h Change the way the Scene object works. 14 vuotta sitten
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 vuotta sitten
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 14 vuotta sitten
text.h Test entity alignment features. Also, start working on the mouse tracking. 14 vuotta sitten
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 14 vuotta sitten
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 14 vuotta sitten
tiler.cpp Allow to query for a tileset's size and/or number of tiles. 14 vuotta sitten
tiler.h Allow to query for a tileset's size and/or number of tiles. 14 vuotta sitten
tileset.cpp Allow to query for a tileset's size and/or number of tiles. 14 vuotta sitten
tileset.h Allow to query for a tileset's size and/or number of tiles. 14 vuotta sitten
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 14 vuotta sitten
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
video.cpp Allow to specify FPS in the DebugRecord object. 14 vuotta sitten
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
world.cpp Slightly change the ...Data initialisation in classes. 14 vuotta sitten
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 vuotta sitten
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 vuotta sitten
worldentity.h Implement the title screen. Click on it to start a game. 14 vuotta sitten