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Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. пре 13 година
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Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. пре 13 година
audio.cpp Reduce audio latency by using 1K samples instead of 4K. пре 14 година
audio.h Add preliminary support for sound samples. Implement click. пре 14 година
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
core.h Create the WorldEntity class, for objects with world coordinates. пре 14 година
debugfps.cpp The most recent interface layout. пре 14 година
debugfps.h Add a Text object for OSD and possibly other effects. пре 14 година
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when пре 14 година
debugrecord.h Allow to specify FPS in the DebugRecord object. пре 14 година
debugsphere.cpp Slightly change the ...Data initialisation in classes. пре 14 година
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
debugstats.cpp Slightly change the ...Data initialisation in classes. пре 14 година
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
dict.cpp Fix the Dict class. It wasn't even implemented properly. пре 14 година
dict.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
emitter.cpp Allow more particles, just in case. пре 14 година
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. пре 14 година
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
entity.h Make Entity variable members private. пре 14 година
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. пре 13 година
font.h Make font objects use the TileSet system and fix the text objects' Z offset. пре 13 година
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
forge.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
input.cpp Start working on a new gameplay, codenamed "Fusion". пре 14 година
input.h Minor updates to the mouse tracking architecture. пре 14 година
layer.cpp Change the way the Scene object works. пре 14 година
layer.h Change the way the Scene object works. пре 14 година
map.cpp TileSets can now be initialised either using the tile size, or the пре 13 година
map.h Change the way the Scene object works. пре 14 година
matrix.h Create a few matrix handling classes and operators. пре 13 година
numeric.h Fix Linux build. пре 14 година
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
sample.cpp Name tilers, samples and pieces for easier debugging. пре 14 година
sample.h Skeleton for sample entity and sampler manager classes. пре 14 година
sampler.cpp Add preliminary support for sound samples. Implement click. пре 14 година
sampler.h Skeleton for sample entity and sampler manager classes. пре 14 година
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. пре 14 година
scene.h Change the way the Scene object works. пре 14 година
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. пре 14 година
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
text.cpp Test entity alignment features. Also, start working on the mouse tracking. пре 14 година
text.h Test entity alignment features. Also, start working on the mouse tracking. пре 14 година
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. пре 13 година
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when пре 14 година
tiler.cpp Allow to query for a tileset's size and/or number of tiles. пре 13 година
tiler.h Allow to query for a tileset's size and/or number of tiles. пре 13 година
tileset.cpp Allow to query for a tileset's size and/or number of tiles. пре 13 година
tileset.h Allow to query for a tileset's size and/or number of tiles. пре 13 година
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. пре 13 година
timer.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
video.cpp Allow to specify FPS in the DebugRecord object. пре 14 година
video.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
world.cpp Slightly change the ...Data initialisation in classes. пре 14 година
world.h Complete Lol Engine / Deus Hax / Monsterz split. пре 14 година
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. пре 14 година
worldentity.h Implement the title screen. Click on it to start a game. пре 14 година