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Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 年前
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Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 13 年前
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 年前
audio.h Add preliminary support for sound samples. Implement click. 14 年前
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
core.h Create the WorldEntity class, for objects with world coordinates. 14 年前
debugfps.cpp The most recent interface layout. 14 年前
debugfps.h Add a Text object for OSD and possibly other effects. 14 年前
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 14 年前
debugrecord.h Allow to specify FPS in the DebugRecord object. 14 年前
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 年前
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 年前
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
dict.cpp Fix the Dict class. It wasn't even implemented properly. 14 年前
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
emitter.cpp Allow more particles, just in case. 14 年前
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年前
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
entity.h Make Entity variable members private. 14 年前
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 13 年前
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 13 年前
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
input.cpp Start working on a new gameplay, codenamed "Fusion". 14 年前
input.h Minor updates to the mouse tracking architecture. 14 年前
layer.cpp Change the way the Scene object works. 14 年前
layer.h Change the way the Scene object works. 14 年前
map.cpp TileSets can now be initialised either using the tile size, or the 13 年前
map.h Change the way the Scene object works. 14 年前
matrix.h Create a few matrix handling classes and operators. 13 年前
numeric.h Fix Linux build. 14 年前
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
sample.cpp Name tilers, samples and pieces for easier debugging. 14 年前
sample.h Skeleton for sample entity and sampler manager classes. 14 年前
sampler.cpp Add preliminary support for sound samples. Implement click. 14 年前
sampler.h Skeleton for sample entity and sampler manager classes. 14 年前
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 年前
scene.h Change the way the Scene object works. 14 年前
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年前
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 14 年前
text.h Test entity alignment features. Also, start working on the mouse tracking. 14 年前
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 13 年前
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 14 年前
tiler.cpp Allow to query for a tileset's size and/or number of tiles. 13 年前
tiler.h Allow to query for a tileset's size and/or number of tiles. 13 年前
tileset.cpp Allow to query for a tileset's size and/or number of tiles. 13 年前
tileset.h Allow to query for a tileset's size and/or number of tiles. 13 年前
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 13 年前
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
video.cpp Allow to specify FPS in the DebugRecord object. 14 年前
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
world.cpp Slightly change the ...Data initialisation in classes. 14 年前
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 年前
worldentity.h Implement the title screen. Click on it to start a game. 14 年前