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Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. il y a 13 ans
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Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. il y a 13 ans
audio.cpp Reduce audio latency by using 1K samples instead of 4K. il y a 14 ans
audio.h Add preliminary support for sound samples. Implement click. il y a 14 ans
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
core.h Create the WorldEntity class, for objects with world coordinates. il y a 14 ans
debugfps.cpp The most recent interface layout. il y a 14 ans
debugfps.h Add a Text object for OSD and possibly other effects. il y a 14 ans
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when il y a 14 ans
debugrecord.h Allow to specify FPS in the DebugRecord object. il y a 14 ans
debugsphere.cpp Slightly change the ...Data initialisation in classes. il y a 14 ans
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
debugstats.cpp Slightly change the ...Data initialisation in classes. il y a 14 ans
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
dict.cpp Fix the Dict class. It wasn't even implemented properly. il y a 14 ans
dict.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
emitter.cpp Allow more particles, just in case. il y a 14 ans
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 14 ans
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
entity.h Make Entity variable members private. il y a 14 ans
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. il y a 13 ans
font.h Make font objects use the TileSet system and fix the text objects' Z offset. il y a 13 ans
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
forge.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
input.cpp Start working on a new gameplay, codenamed "Fusion". il y a 14 ans
input.h Minor updates to the mouse tracking architecture. il y a 14 ans
layer.cpp Change the way the Scene object works. il y a 14 ans
layer.h Change the way the Scene object works. il y a 14 ans
map.cpp TileSets can now be initialised either using the tile size, or the il y a 13 ans
map.h Change the way the Scene object works. il y a 14 ans
matrix.h Create a few matrix handling classes and operators. il y a 13 ans
numeric.h Fix Linux build. il y a 14 ans
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
sample.cpp Name tilers, samples and pieces for easier debugging. il y a 14 ans
sample.h Skeleton for sample entity and sampler manager classes. il y a 14 ans
sampler.cpp Add preliminary support for sound samples. Implement click. il y a 14 ans
sampler.h Skeleton for sample entity and sampler manager classes. il y a 14 ans
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. il y a 14 ans
scene.h Change the way the Scene object works. il y a 14 ans
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 14 ans
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
text.cpp Test entity alignment features. Also, start working on the mouse tracking. il y a 14 ans
text.h Test entity alignment features. Also, start working on the mouse tracking. il y a 14 ans
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. il y a 13 ans
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when il y a 14 ans
tiler.cpp Allow to query for a tileset's size and/or number of tiles. il y a 13 ans
tiler.h Allow to query for a tileset's size and/or number of tiles. il y a 13 ans
tileset.cpp Allow to query for a tileset's size and/or number of tiles. il y a 13 ans
tileset.h Allow to query for a tileset's size and/or number of tiles. il y a 13 ans
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. il y a 13 ans
timer.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
video.cpp Allow to specify FPS in the DebugRecord object. il y a 14 ans
video.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
world.cpp Slightly change the ...Data initialisation in classes. il y a 14 ans
world.h Complete Lol Engine / Deus Hax / Monsterz split. il y a 14 ans
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. il y a 14 ans
worldentity.h Implement the title screen. Click on it to start a game. il y a 14 ans