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Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 14 lat temu
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Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 14 lat temu
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 lat temu
audio.h Add preliminary support for sound samples. Implement click. 14 lat temu
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
core.h Create the WorldEntity class, for objects with world coordinates. 14 lat temu
debugfps.cpp The most recent interface layout. 14 lat temu
debugfps.h Add a Text object for OSD and possibly other effects. 14 lat temu
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 14 lat temu
debugrecord.h Allow to specify FPS in the DebugRecord object. 14 lat temu
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 lat temu
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 lat temu
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
dict.cpp Fix the Dict class. It wasn't even implemented properly. 14 lat temu
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
emitter.cpp Allow more particles, just in case. 14 lat temu
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 lat temu
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
entity.h Make Entity variable members private. 14 lat temu
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 14 lat temu
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 14 lat temu
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
input.cpp Start working on a new gameplay, codenamed "Fusion". 14 lat temu
input.h Minor updates to the mouse tracking architecture. 14 lat temu
layer.cpp Change the way the Scene object works. 14 lat temu
layer.h Change the way the Scene object works. 14 lat temu
map.cpp TileSets can now be initialised either using the tile size, or the 14 lat temu
map.h Change the way the Scene object works. 14 lat temu
matrix.h Create a few matrix handling classes and operators. 14 lat temu
numeric.h Fix Linux build. 14 lat temu
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
sample.cpp Name tilers, samples and pieces for easier debugging. 14 lat temu
sample.h Skeleton for sample entity and sampler manager classes. 14 lat temu
sampler.cpp Add preliminary support for sound samples. Implement click. 14 lat temu
sampler.h Skeleton for sample entity and sampler manager classes. 14 lat temu
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 lat temu
scene.h Change the way the Scene object works. 14 lat temu
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 lat temu
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 14 lat temu
text.h Test entity alignment features. Also, start working on the mouse tracking. 14 lat temu
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 14 lat temu
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 14 lat temu
tiler.cpp Allow to query for a tileset's size and/or number of tiles. 14 lat temu
tiler.h Allow to query for a tileset's size and/or number of tiles. 14 lat temu
tileset.cpp Allow to query for a tileset's size and/or number of tiles. 14 lat temu
tileset.h Allow to query for a tileset's size and/or number of tiles. 14 lat temu
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 14 lat temu
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
video.cpp Allow to specify FPS in the DebugRecord object. 14 lat temu
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
world.cpp Slightly change the ...Data initialisation in classes. 14 lat temu
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 lat temu
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 lat temu
worldentity.h Implement the title screen. Click on it to start a game. 14 lat temu