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Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 лет назад
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Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 13 лет назад
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 лет назад
audio.h Add preliminary support for sound samples. Implement click. 14 лет назад
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
core.h Create the WorldEntity class, for objects with world coordinates. 14 лет назад
debugfps.cpp The most recent interface layout. 14 лет назад
debugfps.h Add a Text object for OSD and possibly other effects. 14 лет назад
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 14 лет назад
debugrecord.h Allow to specify FPS in the DebugRecord object. 14 лет назад
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 лет назад
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 лет назад
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
dict.cpp Fix the Dict class. It wasn't even implemented properly. 14 лет назад
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
emitter.cpp Allow more particles, just in case. 14 лет назад
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 лет назад
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
entity.h Make Entity variable members private. 14 лет назад
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 13 лет назад
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 13 лет назад
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
input.cpp Start working on a new gameplay, codenamed "Fusion". 14 лет назад
input.h Minor updates to the mouse tracking architecture. 14 лет назад
layer.cpp Change the way the Scene object works. 14 лет назад
layer.h Change the way the Scene object works. 14 лет назад
map.cpp TileSets can now be initialised either using the tile size, or the 13 лет назад
map.h Change the way the Scene object works. 14 лет назад
matrix.h Create a few matrix handling classes and operators. 13 лет назад
numeric.h Fix Linux build. 14 лет назад
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
sample.cpp Name tilers, samples and pieces for easier debugging. 14 лет назад
sample.h Skeleton for sample entity and sampler manager classes. 14 лет назад
sampler.cpp Add preliminary support for sound samples. Implement click. 14 лет назад
sampler.h Skeleton for sample entity and sampler manager classes. 14 лет назад
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 лет назад
scene.h Change the way the Scene object works. 14 лет назад
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 лет назад
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 14 лет назад
text.h Test entity alignment features. Also, start working on the mouse tracking. 14 лет назад
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 13 лет назад
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 14 лет назад
tiler.cpp Allow to query for a tileset's size and/or number of tiles. 13 лет назад
tiler.h Allow to query for a tileset's size and/or number of tiles. 13 лет назад
tileset.cpp Allow to query for a tileset's size and/or number of tiles. 13 лет назад
tileset.h Allow to query for a tileset's size and/or number of tiles. 13 лет назад
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 13 лет назад
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
video.cpp Allow to specify FPS in the DebugRecord object. 14 лет назад
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
world.cpp Slightly change the ...Data initialisation in classes. 14 лет назад
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 лет назад
worldentity.h Implement the title screen. Click on it to start a game. 14 лет назад