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Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 jaren geleden
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Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 13 jaren geleden
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 jaren geleden
audio.h Add preliminary support for sound samples. Implement click. 14 jaren geleden
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
core.h Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden
debugfps.cpp The most recent interface layout. 14 jaren geleden
debugfps.h Add a Text object for OSD and possibly other effects. 14 jaren geleden
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 14 jaren geleden
debugrecord.h Allow to specify FPS in the DebugRecord object. 14 jaren geleden
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
dict.cpp Fix the Dict class. It wasn't even implemented properly. 14 jaren geleden
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
emitter.cpp Allow more particles, just in case. 14 jaren geleden
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
entity.h Make Entity variable members private. 14 jaren geleden
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 13 jaren geleden
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 13 jaren geleden
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
input.cpp Start working on a new gameplay, codenamed "Fusion". 14 jaren geleden
input.h Minor updates to the mouse tracking architecture. 14 jaren geleden
layer.cpp Change the way the Scene object works. 14 jaren geleden
layer.h Change the way the Scene object works. 14 jaren geleden
map.cpp TileSets can now be initialised either using the tile size, or the 13 jaren geleden
map.h Change the way the Scene object works. 14 jaren geleden
matrix.h Create a few matrix handling classes and operators. 13 jaren geleden
numeric.h Fix Linux build. 14 jaren geleden
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
sample.cpp Name tilers, samples and pieces for easier debugging. 14 jaren geleden
sample.h Skeleton for sample entity and sampler manager classes. 14 jaren geleden
sampler.cpp Add preliminary support for sound samples. Implement click. 14 jaren geleden
sampler.h Skeleton for sample entity and sampler manager classes. 14 jaren geleden
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 jaren geleden
scene.h Change the way the Scene object works. 14 jaren geleden
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 jaren geleden
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 14 jaren geleden
text.h Test entity alignment features. Also, start working on the mouse tracking. 14 jaren geleden
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 13 jaren geleden
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 14 jaren geleden
tiler.cpp Allow to query for a tileset's size and/or number of tiles. 13 jaren geleden
tiler.h Allow to query for a tileset's size and/or number of tiles. 13 jaren geleden
tileset.cpp Allow to query for a tileset's size and/or number of tiles. 13 jaren geleden
tileset.h Allow to query for a tileset's size and/or number of tiles. 13 jaren geleden
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 13 jaren geleden
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
video.cpp Allow to specify FPS in the DebugRecord object. 14 jaren geleden
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
world.cpp Slightly change the ...Data initialisation in classes. 14 jaren geleden
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden
worldentity.h Implement the title screen. Click on it to start a game. 14 jaren geleden