..
Makefile.am
Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
13 anni fa
audio.cpp
Reduce audio latency by using 1K samples instead of 4K.
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audio.h
Add preliminary support for sound samples. Implement click.
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bitfield.h
Complete Lol Engine / Deus Hax / Monsterz split.
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core.h
Create the WorldEntity class, for objects with world coordinates.
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debugfps.cpp
The most recent interface layout.
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debugfps.h
Add a Text object for OSD and possibly other effects.
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debugrecord.cpp
Add a recording mode to Ticker that ensures fixed deltatime even when
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debugrecord.h
Allow to specify FPS in the DebugRecord object.
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debugsphere.cpp
Slightly change the ...Data initialisation in classes.
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debugsphere.h
Complete Lol Engine / Deus Hax / Monsterz split.
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debugstats.cpp
Slightly change the ...Data initialisation in classes.
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debugstats.h
Complete Lol Engine / Deus Hax / Monsterz split.
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dict.cpp
Fix the Dict class. It wasn't even implemented properly.
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dict.h
Complete Lol Engine / Deus Hax / Monsterz split.
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emitter.cpp
Allow more particles, just in case.
14 anni fa
emitter.h
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
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entity.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
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entity.h
Make Entity variable members private.
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font.cpp
Make font objects use the TileSet system and fix the text objects' Z offset.
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font.h
Make font objects use the TileSet system and fix the text objects' Z offset.
13 anni fa
forge.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
14 anni fa
forge.h
Complete Lol Engine / Deus Hax / Monsterz split.
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input.cpp
Start working on a new gameplay, codenamed "Fusion".
14 anni fa
input.h
Minor updates to the mouse tracking architecture.
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layer.cpp
Change the way the Scene object works.
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layer.h
Change the way the Scene object works.
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map.cpp
TileSets can now be initialised either using the tile size, or the
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map.h
Change the way the Scene object works.
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matrix.h
Create a few matrix handling classes and operators.
13 anni fa
numeric.h
Fix Linux build.
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profiler.cpp
Complete Lol Engine / Deus Hax / Monsterz split.
14 anni fa
profiler.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anni fa
sample.cpp
Name tilers, samples and pieces for easier debugging.
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sample.h
Skeleton for sample entity and sampler manager classes.
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sampler.cpp
Add preliminary support for sound samples. Implement click.
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sampler.h
Skeleton for sample entity and sampler manager classes.
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scene.cpp
Rework tile handling. This possibly breaks deushax pretty rudely.
14 anni fa
scene.h
Change the way the Scene object works.
14 anni fa
sdlinput.cpp
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
14 anni fa
sdlinput.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anni fa
text.cpp
Test entity alignment features. Also, start working on the mouse tracking.
14 anni fa
text.h
Test entity alignment features. Also, start working on the mouse tracking.
14 anni fa
ticker.cpp
Make font objects use the TileSet system and fix the text objects' Z offset.
13 anni fa
ticker.h
Add a recording mode to Ticker that ensures fixed deltatime even when
14 anni fa
tiler.cpp
Allow to query for a tileset's size and/or number of tiles.
13 anni fa
tiler.h
Allow to query for a tileset's size and/or number of tiles.
13 anni fa
tileset.cpp
Allow to query for a tileset's size and/or number of tiles.
13 anni fa
tileset.h
Allow to query for a tileset's size and/or number of tiles.
13 anni fa
timer.cpp
Fix the SDL timer behaviour. Fixes ticket #26.
13 anni fa
timer.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anni fa
video.cpp
Allow to specify FPS in the DebugRecord object.
14 anni fa
video.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anni fa
world.cpp
Slightly change the ...Data initialisation in classes.
14 anni fa
world.h
Complete Lol Engine / Deus Hax / Monsterz split.
14 anni fa
worldentity.cpp
Create the WorldEntity class, for objects with world coordinates.
14 anni fa
worldentity.h
Implement the title screen. Click on it to start a game.
14 anni fa