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Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 år sedan
..
Makefile.am Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 14 år sedan
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 14 år sedan
audio.h Add preliminary support for sound samples. Implement click. 14 år sedan
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
core.h Create the WorldEntity class, for objects with world coordinates. 14 år sedan
debugfps.cpp The most recent interface layout. 14 år sedan
debugfps.h Add a Text object for OSD and possibly other effects. 14 år sedan
debugrecord.cpp Add a recording mode to Ticker that ensures fixed deltatime even when 14 år sedan
debugrecord.h Allow to specify FPS in the DebugRecord object. 14 år sedan
debugsphere.cpp Slightly change the ...Data initialisation in classes. 14 år sedan
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
debugstats.cpp Slightly change the ...Data initialisation in classes. 14 år sedan
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
dict.cpp Fix the Dict class. It wasn't even implemented properly. 14 år sedan
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
emitter.cpp Allow more particles, just in case. 14 år sedan
emitter.h Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 år sedan
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
entity.h Make Entity variable members private. 14 år sedan
font.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 14 år sedan
font.h Make font objects use the TileSet system and fix the text objects' Z offset. 14 år sedan
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
input.cpp Start working on a new gameplay, codenamed "Fusion". 14 år sedan
input.h Minor updates to the mouse tracking architecture. 14 år sedan
layer.cpp Change the way the Scene object works. 14 år sedan
layer.h Change the way the Scene object works. 14 år sedan
map.cpp TileSets can now be initialised either using the tile size, or the 14 år sedan
map.h Change the way the Scene object works. 14 år sedan
matrix.h Create a few matrix handling classes and operators. 13 år sedan
numeric.h Fix Linux build. 14 år sedan
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
sample.cpp Name tilers, samples and pieces for easier debugging. 14 år sedan
sample.h Skeleton for sample entity and sampler manager classes. 14 år sedan
sampler.cpp Add preliminary support for sound samples. Implement click. 14 år sedan
sampler.h Skeleton for sample entity and sampler manager classes. 14 år sedan
scene.cpp Rework tile handling. This possibly breaks deushax pretty rudely. 14 år sedan
scene.h Change the way the Scene object works. 14 år sedan
sdlinput.cpp Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 år sedan
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
text.cpp Test entity alignment features. Also, start working on the mouse tracking. 14 år sedan
text.h Test entity alignment features. Also, start working on the mouse tracking. 14 år sedan
ticker.cpp Make font objects use the TileSet system and fix the text objects' Z offset. 14 år sedan
ticker.h Add a recording mode to Ticker that ensures fixed deltatime even when 14 år sedan
tiler.cpp Allow to query for a tileset's size and/or number of tiles. 14 år sedan
tiler.h Allow to query for a tileset's size and/or number of tiles. 14 år sedan
tileset.cpp Allow to query for a tileset's size and/or number of tiles. 14 år sedan
tileset.h Allow to query for a tileset's size and/or number of tiles. 14 år sedan
timer.cpp Fix the SDL timer behaviour. Fixes ticket #26. 14 år sedan
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
video.cpp Allow to specify FPS in the DebugRecord object. 14 år sedan
video.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
world.cpp Slightly change the ...Data initialisation in classes. 14 år sedan
world.h Complete Lol Engine / Deus Hax / Monsterz split. 14 år sedan
worldentity.cpp Create the WorldEntity class, for objects with world coordinates. 14 år sedan
worldentity.h Implement the title screen. Click on it to start a game. 14 år sedan