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application
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base: break the main loop apart for the emscripten port.
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11 vuotta sitten |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 vuotta sitten |
bullet
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ps4: prepare for the fioutaah!
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11 vuotta sitten |
data
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build: reorganise automake build system.
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11 vuotta sitten |
debug
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
easymesh
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build: fix PS3 and Android builds.
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11 vuotta sitten |
generated
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build: fix PS3 and Android builds.
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11 vuotta sitten |
gpu
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 vuotta sitten |
image
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build: lol-build now passes flags to configure, and configure now uses
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11 vuotta sitten |
input
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input: make keyboard state platform-independent.
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11 vuotta sitten |
lol
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base: Array::Pop() returns the popped element.
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11 vuotta sitten |
lua
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ps4: prepare for the fioutaah!
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11 vuotta sitten |
math
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Added shifted_perspective for easier camera handling.
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11 vuotta sitten |
mesh
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build: fix a few compiler warnings here and there.
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11 vuotta sitten |
platform
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build: fix the X360 port.
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11 vuotta sitten |
sys
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sys: refactor the binarydir detection code.
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11 vuotta sitten |
Makefile.am
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gpu: create a Renderer and a RenderContext class to handle render states
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11 vuotta sitten |
audio.cpp
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audio: add a simple Stop() method to samples.
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11 vuotta sitten |
audio.h
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base: prevent instantiation of several static-only classes.
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11 vuotta sitten |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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11 vuotta sitten |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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11 vuotta sitten |
core.h
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gpu: implement all depth test functions in the renderer.
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11 vuotta sitten |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 vuotta sitten |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 vuotta sitten |
eglapp.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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11 vuotta sitten |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 vuotta sitten |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
emitter.h
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New year copyright update.
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12 vuotta sitten |
entity.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 vuotta sitten |
entity.h
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build: lol-build now passes flags to configure, and configure now uses
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11 vuotta sitten |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
font.h
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New year copyright update.
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12 vuotta sitten |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 vuotta sitten |
forge.h
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base: prevent instantiation of several static-only classes.
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11 vuotta sitten |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
gradient.h
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New year copyright update.
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12 vuotta sitten |
gradient.lolfx
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core: add some noise to the gradient effect.
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12 vuotta sitten |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 vuotta sitten |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 vuotta sitten |
lolcore.vcxproj
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ps4: prepare for the fioutaah!
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11 vuotta sitten |
lolcore.vcxproj.filters
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gpu: fix the Direct3D version of most rendering functions.
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11 vuotta sitten |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 vuotta sitten |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 vuotta sitten |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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11 vuotta sitten |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 vuotta sitten |
numeric.h
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math: move rand() to its own header, ensure it only returns
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11 vuotta sitten |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 vuotta sitten |
platform.h
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base: prevent instantiation of several static-only classes.
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11 vuotta sitten |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 vuotta sitten |
profiler.h
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base: prevent instantiation of several static-only classes.
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11 vuotta sitten |
sample.cpp
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audio: report SDL mixer loading errors.
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11 vuotta sitten |
sample.h
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audio: add Sampler::LoopSample().
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11 vuotta sitten |
sampler.cpp
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audio: add Sampler::LoopSample().
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11 vuotta sitten |
sampler.h
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audio: add Sampler::LoopSample().
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11 vuotta sitten |
scene.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
sprite.h
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New year copyright update.
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12 vuotta sitten |
text.cpp
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base: remove some sprintf() calls in profit of string ops.
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11 vuotta sitten |
text.h
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added GetPos method to get text position
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11 vuotta sitten |
ticker.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 vuotta sitten |
ticker.h
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base: prevent instantiation of several static-only classes.
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11 vuotta sitten |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 vuotta sitten |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 vuotta sitten |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 vuotta sitten |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 vuotta sitten |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 vuotta sitten |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 vuotta sitten |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 vuotta sitten |
world.h
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lua: add support for lua/init.lua in a global World object and give
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11 vuotta sitten |
worldentity.cpp
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input: support up to 32 mouse buttons.
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11 vuotta sitten |
worldentity.h
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input: support up to 32 mouse buttons.
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11 vuotta sitten |