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application
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base: break the main loop apart for the emscripten port.
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11 jaren geleden |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 jaren geleden |
bullet
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ps4: prepare for the fioutaah!
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11 jaren geleden |
data
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build: reorganise automake build system.
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11 jaren geleden |
debug
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
easymesh
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build: fix PS3 and Android builds.
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11 jaren geleden |
generated
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build: fix PS3 and Android builds.
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11 jaren geleden |
gpu
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 jaren geleden |
image
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build: lol-build now passes flags to configure, and configure now uses
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11 jaren geleden |
input
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input: make keyboard state platform-independent.
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11 jaren geleden |
lol
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base: Array::Pop() returns the popped element.
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11 jaren geleden |
lua
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ps4: prepare for the fioutaah!
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11 jaren geleden |
math
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Added shifted_perspective for easier camera handling.
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11 jaren geleden |
mesh
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build: fix a few compiler warnings here and there.
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11 jaren geleden |
platform
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build: fix the X360 port.
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11 jaren geleden |
sys
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sys: refactor the binarydir detection code.
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11 jaren geleden |
Makefile.am
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gpu: create a Renderer and a RenderContext class to handle render states
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11 jaren geleden |
audio.cpp
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audio: add a simple Stop() method to samples.
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11 jaren geleden |
audio.h
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base: prevent instantiation of several static-only classes.
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11 jaren geleden |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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11 jaren geleden |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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11 jaren geleden |
core.h
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gpu: implement all depth test functions in the renderer.
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11 jaren geleden |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 jaren geleden |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
eglapp.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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11 jaren geleden |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 jaren geleden |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
emitter.h
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New year copyright update.
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12 jaren geleden |
entity.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 jaren geleden |
entity.h
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build: lol-build now passes flags to configure, and configure now uses
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11 jaren geleden |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
font.h
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New year copyright update.
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12 jaren geleden |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
forge.h
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base: prevent instantiation of several static-only classes.
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11 jaren geleden |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
gradient.h
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New year copyright update.
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12 jaren geleden |
gradient.lolfx
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core: add some noise to the gradient effect.
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12 jaren geleden |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 jaren geleden |
lolcore.vcxproj
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ps4: prepare for the fioutaah!
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11 jaren geleden |
lolcore.vcxproj.filters
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gpu: fix the Direct3D version of most rendering functions.
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11 jaren geleden |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 jaren geleden |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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11 jaren geleden |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
numeric.h
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math: move rand() to its own header, ensure it only returns
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11 jaren geleden |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
platform.h
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base: prevent instantiation of several static-only classes.
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11 jaren geleden |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
profiler.h
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base: prevent instantiation of several static-only classes.
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11 jaren geleden |
sample.cpp
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audio: report SDL mixer loading errors.
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11 jaren geleden |
sample.h
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audio: add Sampler::LoopSample().
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11 jaren geleden |
sampler.cpp
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audio: add Sampler::LoopSample().
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11 jaren geleden |
sampler.h
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audio: add Sampler::LoopSample().
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11 jaren geleden |
scene.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
sprite.h
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New year copyright update.
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12 jaren geleden |
text.cpp
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base: remove some sprintf() calls in profit of string ops.
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11 jaren geleden |
text.h
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added GetPos method to get text position
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12 jaren geleden |
ticker.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 jaren geleden |
ticker.h
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base: prevent instantiation of several static-only classes.
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11 jaren geleden |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 jaren geleden |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 jaren geleden |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 jaren geleden |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 jaren geleden |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 jaren geleden |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 jaren geleden |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 jaren geleden |
world.h
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lua: add support for lua/init.lua in a global World object and give
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11 jaren geleden |
worldentity.cpp
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input: support up to 32 mouse buttons.
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11 jaren geleden |
worldentity.h
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input: support up to 32 mouse buttons.
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11 jaren geleden |