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Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 12 lat temu
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application base: break the main loop apart for the emscripten port. 12 lat temu
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 12 lat temu
bullet ps4: prepare for the fioutaah! 12 lat temu
data build: reorganise automake build system. 13 lat temu
debug scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
easymesh build: fix PS3 and Android builds. 12 lat temu
generated build: fix PS3 and Android builds. 12 lat temu
gpu gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12 lat temu
image build: lol-build now passes flags to configure, and configure now uses 12 lat temu
input input: make keyboard state platform-independent. 12 lat temu
lol base: Array::Pop() returns the popped element. 12 lat temu
lua ps4: prepare for the fioutaah! 12 lat temu
math Added shifted_perspective for easier camera handling. 12 lat temu
mesh build: fix a few compiler warnings here and there. 13 lat temu
platform build: fix the X360 port. 12 lat temu
sys sys: refactor the binarydir detection code. 12 lat temu
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states 12 lat temu
audio.cpp audio: add a simple Stop() method to samples. 13 lat temu
audio.h base: prevent instantiation of several static-only classes. 13 lat temu
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 13 lat temu
camera.h scene: start refactoring the camera code; we now have a stack of cameras 13 lat temu
core.h gpu: implement all depth test functions in the renderer. 12 lat temu
dict.cpp build: lol-build now passes flags to configure, and configure now uses 12 lat temu
dict.h build: fix the WTFPL site URL in all code comments. 13 lat temu
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. 13 lat temu
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 lat temu
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
emitter.h New year copyright update. 13 lat temu
entity.cpp build: lol-build now passes flags to configure, and configure now uses 12 lat temu
entity.h build: lol-build now passes flags to configure, and configure now uses 12 lat temu
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
font.h New year copyright update. 13 lat temu
forge.cpp build: fix the WTFPL site URL in all code comments. 13 lat temu
forge.h base: prevent instantiation of several static-only classes. 13 lat temu
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
gradient.h New year copyright update. 13 lat temu
gradient.lolfx core: add some noise to the gradient effect. 13 lat temu
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
layer.h build: fix the WTFPL site URL in all code comments. 13 lat temu
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
light.h easymesh: interface the shiny shader with new Light objects. 13 lat temu
lolcore.vcxproj ps4: prepare for the fioutaah! 12 lat temu
lolcore.vcxproj.filters gpu: fix the Direct3D version of most rendering functions. 12 lat temu
loldebug.h build: fix the WTFPL site URL in all code comments. 13 lat temu
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 12 lat temu
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 13 lat temu
map.h build: fix the WTFPL site URL in all code comments. 13 lat temu
numeric.h math: move rand() to its own header, ensure it only returns 13 lat temu
platform.cpp build: fix the WTFPL site URL in all code comments. 13 lat temu
platform.h base: prevent instantiation of several static-only classes. 13 lat temu
profiler.cpp build: fix the WTFPL site URL in all code comments. 13 lat temu
profiler.h base: prevent instantiation of several static-only classes. 13 lat temu
sample.cpp audio: report SDL mixer loading errors. 12 lat temu
sample.h audio: add Sampler::LoopSample(). 13 lat temu
sampler.cpp audio: add Sampler::LoopSample(). 13 lat temu
sampler.h audio: add Sampler::LoopSample(). 13 lat temu
scene.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
sprite.h New year copyright update. 13 lat temu
text.cpp base: remove some sprintf() calls in profit of string ops. 13 lat temu
text.h added GetPos method to get text position 13 lat temu
ticker.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 12 lat temu
ticker.h base: prevent instantiation of several static-only classes. 13 lat temu
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12 lat temu
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12 lat temu
tileset.cpp gpu: move more platform-specific code from Video to Render. 12 lat temu
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12 lat temu
video.cpp gpu: implement polygon rendering mode in GL and D3D. 12 lat temu
video.h gpu: move Video::Clear to Renderer::Clear. 12 lat temu
world.cpp lua: print the actual panic message before dumping a callstack. 12 lat temu
world.h lua: add support for lua/init.lua in a global World object and give 13 lat temu
worldentity.cpp input: support up to 32 mouse buttons. 12 lat temu
worldentity.h input: support up to 32 mouse buttons. 12 lat temu