.. |
application
|
base: break the main loop apart for the emscripten port.
|
12 лет назад |
base
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 лет назад |
bullet
|
ps4: prepare for the fioutaah!
|
11 лет назад |
data
|
build: reorganise automake build system.
|
12 лет назад |
debug
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
easymesh
|
build: fix PS3 and Android builds.
|
11 лет назад |
generated
|
build: fix PS3 and Android builds.
|
11 лет назад |
gpu
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 лет назад |
image
|
build: lol-build now passes flags to configure, and configure now uses
|
11 лет назад |
input
|
input: make keyboard state platform-independent.
|
12 лет назад |
lol
|
base: Array::Pop() returns the popped element.
|
11 лет назад |
lua
|
ps4: prepare for the fioutaah!
|
11 лет назад |
math
|
Added shifted_perspective for easier camera handling.
|
11 лет назад |
mesh
|
build: fix a few compiler warnings here and there.
|
12 лет назад |
platform
|
build: fix the X360 port.
|
11 лет назад |
sys
|
sys: refactor the binarydir detection code.
|
12 лет назад |
Makefile.am
|
gpu: create a Renderer and a RenderContext class to handle render states
|
11 лет назад |
audio.cpp
|
audio: add a simple Stop() method to samples.
|
12 лет назад |
audio.h
|
base: prevent instantiation of several static-only classes.
|
12 лет назад |
camera.cpp
|
scene: start refactoring the camera code; we now have a stack of cameras
|
12 лет назад |
camera.h
|
scene: start refactoring the camera code; we now have a stack of cameras
|
12 лет назад |
core.h
|
gpu: implement all depth test functions in the renderer.
|
11 лет назад |
dict.cpp
|
build: lol-build now passes flags to configure, and configure now uses
|
11 лет назад |
dict.h
|
build: fix the WTFPL site URL in all code comments.
|
12 лет назад |
eglapp.cpp
|
base: start removing occurrences of NULL on our long journey to nullptr.
|
12 лет назад |
eglapp.h
|
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
|
12 лет назад |
emitter.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
emitter.h
|
New year copyright update.
|
12 лет назад |
entity.cpp
|
build: lol-build now passes flags to configure, and configure now uses
|
11 лет назад |
entity.h
|
build: lol-build now passes flags to configure, and configure now uses
|
11 лет назад |
font.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
font.h
|
New year copyright update.
|
12 лет назад |
forge.cpp
|
build: fix the WTFPL site URL in all code comments.
|
12 лет назад |
forge.h
|
base: prevent instantiation of several static-only classes.
|
12 лет назад |
gradient.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
gradient.h
|
New year copyright update.
|
12 лет назад |
gradient.lolfx
|
core: add some noise to the gradient effect.
|
12 лет назад |
layer.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
layer.h
|
build: fix the WTFPL site URL in all code comments.
|
12 лет назад |
light.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
light.h
|
easymesh: interface the shiny shader with new Light objects.
|
12 лет назад |
lolcore.vcxproj
|
ps4: prepare for the fioutaah!
|
11 лет назад |
lolcore.vcxproj.filters
|
gpu: fix the Direct3D version of most rendering functions.
|
11 лет назад |
loldebug.h
|
build: fix the WTFPL site URL in all code comments.
|
12 лет назад |
lolgl.h
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 лет назад |
map.cpp
|
base: start removing occurrences of NULL on our long journey to nullptr.
|
12 лет назад |
map.h
|
build: fix the WTFPL site URL in all code comments.
|
12 лет назад |
numeric.h
|
math: move rand() to its own header, ensure it only returns
|
12 лет назад |
platform.cpp
|
build: fix the WTFPL site URL in all code comments.
|
12 лет назад |
platform.h
|
base: prevent instantiation of several static-only classes.
|
12 лет назад |
profiler.cpp
|
build: fix the WTFPL site URL in all code comments.
|
12 лет назад |
profiler.h
|
base: prevent instantiation of several static-only classes.
|
12 лет назад |
sample.cpp
|
audio: report SDL mixer loading errors.
|
11 лет назад |
sample.h
|
audio: add Sampler::LoopSample().
|
12 лет назад |
sampler.cpp
|
audio: add Sampler::LoopSample().
|
12 лет назад |
sampler.h
|
audio: add Sampler::LoopSample().
|
12 лет назад |
scene.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
scene.h
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
sprite.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
sprite.h
|
New year copyright update.
|
12 лет назад |
text.cpp
|
base: remove some sprintf() calls in profit of string ops.
|
12 лет назад |
text.h
|
added GetPos method to get text position
|
12 лет назад |
ticker.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 лет назад |
ticker.h
|
base: prevent instantiation of several static-only classes.
|
12 лет назад |
tiler.cpp
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
12 лет назад |
tiler.h
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
12 лет назад |
tileset.cpp
|
gpu: move more platform-specific code from Video to Render.
|
11 лет назад |
tileset.h
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
12 лет назад |
video.cpp
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 лет назад |
video.h
|
gpu: move Video::Clear to Renderer::Clear.
|
11 лет назад |
world.cpp
|
lua: print the actual panic message before dumping a callstack.
|
11 лет назад |
world.h
|
lua: add support for lua/init.lua in a global World object and give
|
12 лет назад |
worldentity.cpp
|
input: support up to 32 mouse buttons.
|
12 лет назад |
worldentity.h
|
input: support up to 32 mouse buttons.
|
12 лет назад |