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Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 лет назад
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application base: break the main loop apart for the emscripten port. 12 лет назад
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 лет назад
bullet ps4: prepare for the fioutaah! 11 лет назад
data build: reorganise automake build system. 12 лет назад
debug scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
easymesh build: fix PS3 and Android builds. 11 лет назад
generated build: fix PS3 and Android builds. 11 лет назад
gpu gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 лет назад
image build: lol-build now passes flags to configure, and configure now uses 11 лет назад
input input: make keyboard state platform-independent. 12 лет назад
lol base: Array::Pop() returns the popped element. 11 лет назад
lua ps4: prepare for the fioutaah! 11 лет назад
math Added shifted_perspective for easier camera handling. 11 лет назад
mesh build: fix a few compiler warnings here and there. 12 лет назад
platform build: fix the X360 port. 11 лет назад
sys sys: refactor the binarydir detection code. 12 лет назад
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states 11 лет назад
audio.cpp audio: add a simple Stop() method to samples. 12 лет назад
audio.h base: prevent instantiation of several static-only classes. 12 лет назад
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 12 лет назад
camera.h scene: start refactoring the camera code; we now have a stack of cameras 12 лет назад
core.h gpu: implement all depth test functions in the renderer. 11 лет назад
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 лет назад
dict.h build: fix the WTFPL site URL in all code comments. 12 лет назад
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. 12 лет назад
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 лет назад
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
emitter.h New year copyright update. 12 лет назад
entity.cpp build: lol-build now passes flags to configure, and configure now uses 11 лет назад
entity.h build: lol-build now passes flags to configure, and configure now uses 11 лет назад
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
font.h New year copyright update. 12 лет назад
forge.cpp build: fix the WTFPL site URL in all code comments. 12 лет назад
forge.h base: prevent instantiation of several static-only classes. 12 лет назад
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
gradient.h New year copyright update. 12 лет назад
gradient.lolfx core: add some noise to the gradient effect. 12 лет назад
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
layer.h build: fix the WTFPL site URL in all code comments. 12 лет назад
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
light.h easymesh: interface the shiny shader with new Light objects. 12 лет назад
lolcore.vcxproj ps4: prepare for the fioutaah! 11 лет назад
lolcore.vcxproj.filters gpu: fix the Direct3D version of most rendering functions. 11 лет назад
loldebug.h build: fix the WTFPL site URL in all code comments. 12 лет назад
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 лет назад
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 12 лет назад
map.h build: fix the WTFPL site URL in all code comments. 12 лет назад
numeric.h math: move rand() to its own header, ensure it only returns 12 лет назад
platform.cpp build: fix the WTFPL site URL in all code comments. 12 лет назад
platform.h base: prevent instantiation of several static-only classes. 12 лет назад
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 лет назад
profiler.h base: prevent instantiation of several static-only classes. 12 лет назад
sample.cpp audio: report SDL mixer loading errors. 11 лет назад
sample.h audio: add Sampler::LoopSample(). 12 лет назад
sampler.cpp audio: add Sampler::LoopSample(). 12 лет назад
sampler.h audio: add Sampler::LoopSample(). 12 лет назад
scene.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
sprite.h New year copyright update. 12 лет назад
text.cpp base: remove some sprintf() calls in profit of string ops. 12 лет назад
text.h added GetPos method to get text position 12 лет назад
ticker.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 лет назад
ticker.h base: prevent instantiation of several static-only classes. 12 лет назад
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 12 лет назад
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 12 лет назад
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 лет назад
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 12 лет назад
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 лет назад
video.h gpu: move Video::Clear to Renderer::Clear. 11 лет назад
world.cpp lua: print the actual panic message before dumping a callstack. 11 лет назад
world.h lua: add support for lua/init.lua in a global World object and give 12 лет назад
worldentity.cpp input: support up to 32 mouse buttons. 12 лет назад
worldentity.h input: support up to 32 mouse buttons. 12 лет назад