..
application
base: break the main loop apart for the emscripten port.
11 anni fa
base
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
11 anni fa
bullet
ps4: prepare for the fioutaah!
11 anni fa
data
build: reorganise automake build system.
11 anni fa
debug
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
easymesh
build: fix PS3 and Android builds.
11 anni fa
generated
build: fix PS3 and Android builds.
11 anni fa
gpu
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
11 anni fa
image
build: lol-build now passes flags to configure, and configure now uses
11 anni fa
input
input: make keyboard state platform-independent.
11 anni fa
lol
base: Array::Pop() returns the popped element.
11 anni fa
lua
ps4: prepare for the fioutaah!
11 anni fa
math
Added shifted_perspective for easier camera handling.
11 anni fa
mesh
build: fix a few compiler warnings here and there.
11 anni fa
platform
build: fix the X360 port.
11 anni fa
sys
sys: refactor the binarydir detection code.
11 anni fa
Makefile.am
gpu: create a Renderer and a RenderContext class to handle render states
11 anni fa
audio.cpp
audio: add a simple Stop() method to samples.
11 anni fa
audio.h
base: prevent instantiation of several static-only classes.
11 anni fa
camera.cpp
scene: start refactoring the camera code; we now have a stack of cameras
11 anni fa
camera.h
scene: start refactoring the camera code; we now have a stack of cameras
11 anni fa
core.h
gpu: implement all depth test functions in the renderer.
11 anni fa
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
11 anni fa
dict.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
eglapp.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
11 anni fa
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
12 anni fa
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
emitter.h
New year copyright update.
12 anni fa
entity.cpp
build: lol-build now passes flags to configure, and configure now uses
11 anni fa
entity.h
build: lol-build now passes flags to configure, and configure now uses
11 anni fa
font.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
font.h
New year copyright update.
12 anni fa
forge.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
forge.h
base: prevent instantiation of several static-only classes.
11 anni fa
gradient.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
gradient.h
New year copyright update.
12 anni fa
gradient.lolfx
core: add some noise to the gradient effect.
12 anni fa
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
layer.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
light.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
light.h
easymesh: interface the shiny shader with new Light objects.
12 anni fa
lolcore.vcxproj
ps4: prepare for the fioutaah!
11 anni fa
lolcore.vcxproj.filters
gpu: fix the Direct3D version of most rendering functions.
11 anni fa
loldebug.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
11 anni fa
map.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
11 anni fa
map.h
build: fix the WTFPL site URL in all code comments.
12 anni fa
numeric.h
math: move rand() to its own header, ensure it only returns
11 anni fa
platform.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
platform.h
base: prevent instantiation of several static-only classes.
11 anni fa
profiler.cpp
build: fix the WTFPL site URL in all code comments.
12 anni fa
profiler.h
base: prevent instantiation of several static-only classes.
11 anni fa
sample.cpp
audio: report SDL mixer loading errors.
11 anni fa
sample.h
audio: add Sampler::LoopSample().
11 anni fa
sampler.cpp
audio: add Sampler::LoopSample().
11 anni fa
sampler.h
audio: add Sampler::LoopSample().
11 anni fa
scene.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
scene.h
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
sprite.h
New year copyright update.
12 anni fa
text.cpp
base: remove some sprintf() calls in profit of string ops.
11 anni fa
text.h
added GetPos method to get text position
11 anni fa
ticker.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
11 anni fa
ticker.h
base: prevent instantiation of several static-only classes.
11 anni fa
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
tileset.cpp
gpu: move more platform-specific code from Video to Render.
11 anni fa
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
11 anni fa
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
11 anni fa
video.h
gpu: move Video::Clear to Renderer::Clear.
11 anni fa
world.cpp
lua: print the actual panic message before dumping a callstack.
11 anni fa
world.h
lua: add support for lua/init.lua in a global World object and give
11 anni fa
worldentity.cpp
input: support up to 32 mouse buttons.
11 anni fa
worldentity.h
input: support up to 32 mouse buttons.
11 anni fa