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Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 年之前
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application base: break the main loop apart for the emscripten port. 11 年之前
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 年之前
bullet ps4: prepare for the fioutaah! 11 年之前
data build: reorganise automake build system. 11 年之前
debug scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
easymesh build: fix PS3 and Android builds. 11 年之前
generated build: fix PS3 and Android builds. 11 年之前
gpu gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年之前
image build: lol-build now passes flags to configure, and configure now uses 11 年之前
input input: make keyboard state platform-independent. 11 年之前
lol base: Array::Pop() returns the popped element. 11 年之前
lua ps4: prepare for the fioutaah! 11 年之前
math Added shifted_perspective for easier camera handling. 11 年之前
mesh build: fix a few compiler warnings here and there. 11 年之前
platform build: fix the X360 port. 11 年之前
sys sys: refactor the binarydir detection code. 11 年之前
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states 11 年之前
audio.cpp audio: add a simple Stop() method to samples. 11 年之前
audio.h base: prevent instantiation of several static-only classes. 11 年之前
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 11 年之前
camera.h scene: start refactoring the camera code; we now have a stack of cameras 11 年之前
core.h gpu: implement all depth test functions in the renderer. 11 年之前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 年之前
dict.h build: fix the WTFPL site URL in all code comments. 12 年之前
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 年之前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 年之前
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
emitter.h New year copyright update. 12 年之前
entity.cpp build: lol-build now passes flags to configure, and configure now uses 11 年之前
entity.h build: lol-build now passes flags to configure, and configure now uses 11 年之前
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
font.h New year copyright update. 12 年之前
forge.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
forge.h base: prevent instantiation of several static-only classes. 11 年之前
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
gradient.h New year copyright update. 12 年之前
gradient.lolfx core: add some noise to the gradient effect. 12 年之前
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
layer.h build: fix the WTFPL site URL in all code comments. 12 年之前
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
light.h easymesh: interface the shiny shader with new Light objects. 12 年之前
lolcore.vcxproj ps4: prepare for the fioutaah! 11 年之前
lolcore.vcxproj.filters gpu: fix the Direct3D version of most rendering functions. 11 年之前
loldebug.h build: fix the WTFPL site URL in all code comments. 12 年之前
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年之前
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 年之前
map.h build: fix the WTFPL site URL in all code comments. 12 年之前
numeric.h math: move rand() to its own header, ensure it only returns 11 年之前
platform.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
platform.h base: prevent instantiation of several static-only classes. 11 年之前
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 年之前
profiler.h base: prevent instantiation of several static-only classes. 11 年之前
sample.cpp audio: report SDL mixer loading errors. 11 年之前
sample.h audio: add Sampler::LoopSample(). 11 年之前
sampler.cpp audio: add Sampler::LoopSample(). 11 年之前
sampler.h audio: add Sampler::LoopSample(). 11 年之前
scene.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
sprite.h New year copyright update. 12 年之前
text.cpp base: remove some sprintf() calls in profit of string ops. 11 年之前
text.h added GetPos method to get text position 11 年之前
ticker.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
ticker.h base: prevent instantiation of several static-only classes. 11 年之前
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 年之前
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 年之前
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 年之前
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 年之前
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 年之前
video.h gpu: move Video::Clear to Renderer::Clear. 11 年之前
world.cpp lua: print the actual panic message before dumping a callstack. 11 年之前
world.h lua: add support for lua/init.lua in a global World object and give 11 年之前
worldentity.cpp input: support up to 32 mouse buttons. 11 年之前
worldentity.h input: support up to 32 mouse buttons. 11 年之前