.. |
application
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base: break the main loop apart for the emscripten port.
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11 年之前 |
base
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base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
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11 年之前 |
bullet
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ps4: prepare for the fioutaah!
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11 年之前 |
data
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build: reorganise automake build system.
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11 年之前 |
debug
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
easymesh
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build: fix PS3 and Android builds.
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11 年之前 |
generated
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build: fix PS3 and Android builds.
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11 年之前 |
gpu
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 年之前 |
image
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build: lol-build now passes flags to configure, and configure now uses
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11 年之前 |
input
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input: make keyboard state platform-independent.
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11 年之前 |
lol
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base: Array::Pop() returns the popped element.
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11 年之前 |
lua
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ps4: prepare for the fioutaah!
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11 年之前 |
math
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Added shifted_perspective for easier camera handling.
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11 年之前 |
mesh
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build: fix a few compiler warnings here and there.
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11 年之前 |
platform
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build: fix the X360 port.
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11 年之前 |
sys
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sys: refactor the binarydir detection code.
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11 年之前 |
Makefile.am
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gpu: create a Renderer and a RenderContext class to handle render states
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11 年之前 |
audio.cpp
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audio: add a simple Stop() method to samples.
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11 年之前 |
audio.h
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base: prevent instantiation of several static-only classes.
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11 年之前 |
camera.cpp
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scene: start refactoring the camera code; we now have a stack of cameras
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11 年之前 |
camera.h
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scene: start refactoring the camera code; we now have a stack of cameras
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11 年之前 |
core.h
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gpu: implement all depth test functions in the renderer.
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11 年之前 |
dict.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 年之前 |
dict.h
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
eglapp.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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11 年之前 |
eglapp.h
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core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
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12 年之前 |
emitter.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
emitter.h
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New year copyright update.
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12 年之前 |
entity.cpp
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build: lol-build now passes flags to configure, and configure now uses
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11 年之前 |
entity.h
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build: lol-build now passes flags to configure, and configure now uses
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11 年之前 |
font.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
font.h
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New year copyright update.
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12 年之前 |
forge.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
forge.h
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base: prevent instantiation of several static-only classes.
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11 年之前 |
gradient.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
gradient.h
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New year copyright update.
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12 年之前 |
gradient.lolfx
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core: add some noise to the gradient effect.
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12 年之前 |
layer.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
layer.h
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
light.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
light.h
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easymesh: interface the shiny shader with new Light objects.
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12 年之前 |
lolcore.vcxproj
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ps4: prepare for the fioutaah!
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11 年之前 |
lolcore.vcxproj.filters
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gpu: fix the Direct3D version of most rendering functions.
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11 年之前 |
loldebug.h
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
lolgl.h
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 年之前 |
map.cpp
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base: start removing occurrences of NULL on our long journey to nullptr.
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11 年之前 |
map.h
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
numeric.h
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math: move rand() to its own header, ensure it only returns
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11 年之前 |
platform.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
platform.h
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base: prevent instantiation of several static-only classes.
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11 年之前 |
profiler.cpp
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build: fix the WTFPL site URL in all code comments.
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12 年之前 |
profiler.h
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base: prevent instantiation of several static-only classes.
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11 年之前 |
sample.cpp
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audio: report SDL mixer loading errors.
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11 年之前 |
sample.h
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audio: add Sampler::LoopSample().
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11 年之前 |
sampler.cpp
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audio: add Sampler::LoopSample().
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11 年之前 |
sampler.h
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audio: add Sampler::LoopSample().
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11 年之前 |
scene.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
scene.h
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
sprite.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
sprite.h
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New year copyright update.
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12 年之前 |
text.cpp
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base: remove some sprintf() calls in profit of string ops.
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11 年之前 |
text.h
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added GetPos method to get text position
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11 年之前 |
ticker.cpp
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 年之前 |
ticker.h
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base: prevent instantiation of several static-only classes.
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11 年之前 |
tiler.cpp
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 年之前 |
tiler.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 年之前 |
tileset.cpp
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gpu: move more platform-specific code from Video to Render.
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11 年之前 |
tileset.h
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 年之前 |
video.cpp
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gpu: implement polygon rendering mode in GL and D3D.
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11 年之前 |
video.h
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gpu: move Video::Clear to Renderer::Clear.
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11 年之前 |
world.cpp
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lua: print the actual panic message before dumping a callstack.
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11 年之前 |
world.h
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lua: add support for lua/init.lua in a global World object and give
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11 年之前 |
worldentity.cpp
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input: support up to 32 mouse buttons.
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11 年之前 |
worldentity.h
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input: support up to 32 mouse buttons.
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11 年之前 |