.. |
application
|
base: break the main loop apart for the emscripten port.
|
пре 12 година |
base
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
пре 11 година |
bullet
|
ps4: prepare for the fioutaah!
|
пре 11 година |
data
|
build: reorganise automake build system.
|
пре 12 година |
debug
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
easymesh
|
build: fix PS3 and Android builds.
|
пре 11 година |
generated
|
build: fix PS3 and Android builds.
|
пре 11 година |
gpu
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
пре 11 година |
image
|
build: lol-build now passes flags to configure, and configure now uses
|
пре 11 година |
input
|
input: make keyboard state platform-independent.
|
пре 12 година |
lol
|
base: Array::Pop() returns the popped element.
|
пре 11 година |
lua
|
ps4: prepare for the fioutaah!
|
пре 11 година |
math
|
Added shifted_perspective for easier camera handling.
|
пре 11 година |
mesh
|
build: fix a few compiler warnings here and there.
|
пре 12 година |
platform
|
build: fix the X360 port.
|
пре 11 година |
sys
|
sys: refactor the binarydir detection code.
|
пре 12 година |
Makefile.am
|
gpu: create a Renderer and a RenderContext class to handle render states
|
пре 11 година |
audio.cpp
|
audio: add a simple Stop() method to samples.
|
пре 12 година |
audio.h
|
base: prevent instantiation of several static-only classes.
|
пре 12 година |
camera.cpp
|
scene: start refactoring the camera code; we now have a stack of cameras
|
пре 12 година |
camera.h
|
scene: start refactoring the camera code; we now have a stack of cameras
|
пре 12 година |
core.h
|
gpu: implement all depth test functions in the renderer.
|
пре 11 година |
dict.cpp
|
build: lol-build now passes flags to configure, and configure now uses
|
пре 11 година |
dict.h
|
build: fix the WTFPL site URL in all code comments.
|
пре 12 година |
eglapp.cpp
|
base: start removing occurrences of NULL on our long journey to nullptr.
|
пре 12 година |
eglapp.h
|
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
|
пре 12 година |
emitter.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
emitter.h
|
New year copyright update.
|
пре 12 година |
entity.cpp
|
build: lol-build now passes flags to configure, and configure now uses
|
пре 11 година |
entity.h
|
build: lol-build now passes flags to configure, and configure now uses
|
пре 11 година |
font.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
font.h
|
New year copyright update.
|
пре 12 година |
forge.cpp
|
build: fix the WTFPL site URL in all code comments.
|
пре 12 година |
forge.h
|
base: prevent instantiation of several static-only classes.
|
пре 12 година |
gradient.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
gradient.h
|
New year copyright update.
|
пре 12 година |
gradient.lolfx
|
core: add some noise to the gradient effect.
|
пре 12 година |
layer.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
layer.h
|
build: fix the WTFPL site URL in all code comments.
|
пре 12 година |
light.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
light.h
|
easymesh: interface the shiny shader with new Light objects.
|
пре 12 година |
lolcore.vcxproj
|
ps4: prepare for the fioutaah!
|
пре 11 година |
lolcore.vcxproj.filters
|
gpu: fix the Direct3D version of most rendering functions.
|
пре 11 година |
loldebug.h
|
build: fix the WTFPL site URL in all code comments.
|
пре 12 година |
lolgl.h
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
пре 11 година |
map.cpp
|
base: start removing occurrences of NULL on our long journey to nullptr.
|
пре 12 година |
map.h
|
build: fix the WTFPL site URL in all code comments.
|
пре 12 година |
numeric.h
|
math: move rand() to its own header, ensure it only returns
|
пре 12 година |
platform.cpp
|
build: fix the WTFPL site URL in all code comments.
|
пре 12 година |
platform.h
|
base: prevent instantiation of several static-only classes.
|
пре 12 година |
profiler.cpp
|
build: fix the WTFPL site URL in all code comments.
|
пре 12 година |
profiler.h
|
base: prevent instantiation of several static-only classes.
|
пре 12 година |
sample.cpp
|
audio: report SDL mixer loading errors.
|
пре 11 година |
sample.h
|
audio: add Sampler::LoopSample().
|
пре 12 година |
sampler.cpp
|
audio: add Sampler::LoopSample().
|
пре 12 година |
sampler.h
|
audio: add Sampler::LoopSample().
|
пре 12 година |
scene.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
scene.h
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
sprite.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
sprite.h
|
New year copyright update.
|
пре 12 година |
text.cpp
|
base: remove some sprintf() calls in profit of string ops.
|
пре 12 година |
text.h
|
added GetPos method to get text position
|
пре 12 година |
ticker.cpp
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
пре 11 година |
ticker.h
|
base: prevent instantiation of several static-only classes.
|
пре 12 година |
tiler.cpp
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
пре 12 година |
tiler.h
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
пре 12 година |
tileset.cpp
|
gpu: move more platform-specific code from Video to Render.
|
пре 11 година |
tileset.h
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
пре 12 година |
video.cpp
|
gpu: implement polygon rendering mode in GL and D3D.
|
пре 11 година |
video.h
|
gpu: move Video::Clear to Renderer::Clear.
|
пре 11 година |
world.cpp
|
lua: print the actual panic message before dumping a callstack.
|
пре 11 година |
world.h
|
lua: add support for lua/init.lua in a global World object and give
|
пре 12 година |
worldentity.cpp
|
input: support up to 32 mouse buttons.
|
пре 12 година |
worldentity.h
|
input: support up to 32 mouse buttons.
|
пре 12 година |