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Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 年前
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application base: break the main loop apart for the emscripten port. 11 年前
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 年前
bullet ps4: prepare for the fioutaah! 11 年前
data build: reorganise automake build system. 11 年前
debug scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
easymesh build: fix PS3 and Android builds. 11 年前
generated build: fix PS3 and Android builds. 11 年前
gpu gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年前
image build: lol-build now passes flags to configure, and configure now uses 11 年前
input input: make keyboard state platform-independent. 11 年前
lol base: Array::Pop() returns the popped element. 11 年前
lua ps4: prepare for the fioutaah! 11 年前
math Added shifted_perspective for easier camera handling. 11 年前
mesh build: fix a few compiler warnings here and there. 11 年前
platform build: fix the X360 port. 11 年前
sys sys: refactor the binarydir detection code. 11 年前
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states 11 年前
audio.cpp audio: add a simple Stop() method to samples. 11 年前
audio.h base: prevent instantiation of several static-only classes. 11 年前
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 11 年前
camera.h scene: start refactoring the camera code; we now have a stack of cameras 11 年前
core.h gpu: implement all depth test functions in the renderer. 11 年前
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 年前
dict.h build: fix the WTFPL site URL in all code comments. 12 年前
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 年前
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 年前
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
emitter.h New year copyright update. 12 年前
entity.cpp build: lol-build now passes flags to configure, and configure now uses 11 年前
entity.h build: lol-build now passes flags to configure, and configure now uses 11 年前
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
font.h New year copyright update. 12 年前
forge.cpp build: fix the WTFPL site URL in all code comments. 12 年前
forge.h base: prevent instantiation of several static-only classes. 11 年前
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
gradient.h New year copyright update. 12 年前
gradient.lolfx core: add some noise to the gradient effect. 12 年前
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
layer.h build: fix the WTFPL site URL in all code comments. 12 年前
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
light.h easymesh: interface the shiny shader with new Light objects. 12 年前
lolcore.vcxproj ps4: prepare for the fioutaah! 11 年前
lolcore.vcxproj.filters gpu: fix the Direct3D version of most rendering functions. 11 年前
loldebug.h build: fix the WTFPL site URL in all code comments. 12 年前
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年前
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 年前
map.h build: fix the WTFPL site URL in all code comments. 12 年前
numeric.h math: move rand() to its own header, ensure it only returns 11 年前
platform.cpp build: fix the WTFPL site URL in all code comments. 12 年前
platform.h base: prevent instantiation of several static-only classes. 11 年前
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 年前
profiler.h base: prevent instantiation of several static-only classes. 11 年前
sample.cpp audio: report SDL mixer loading errors. 11 年前
sample.h audio: add Sampler::LoopSample(). 11 年前
sampler.cpp audio: add Sampler::LoopSample(). 11 年前
sampler.h audio: add Sampler::LoopSample(). 11 年前
scene.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
sprite.h New year copyright update. 12 年前
text.cpp base: remove some sprintf() calls in profit of string ops. 11 年前
text.h added GetPos method to get text position 11 年前
ticker.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 年前
ticker.h base: prevent instantiation of several static-only classes. 11 年前
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 年前
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 年前
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 年前
video.h gpu: move Video::Clear to Renderer::Clear. 11 年前
world.cpp lua: print the actual panic message before dumping a callstack. 11 年前
world.h lua: add support for lua/init.lua in a global World object and give 11 年前
worldentity.cpp input: support up to 32 mouse buttons. 11 年前
worldentity.h input: support up to 32 mouse buttons. 11 年前