..
gtk
Minor updates here and there. Not worth mentioning.
vor 15 Jahren
Makefile.am
Add a debug sprite to the scene.
vor 15 Jahren
asset.cpp
Try to detect assets not calling their super tick methods. Already spotted
vor 15 Jahren
asset.h
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
vor 15 Jahren
debugfps.cpp
Try to detect assets not calling their super tick methods. Already spotted
vor 15 Jahren
debugfps.h
The frame counter is now an asset object.
vor 15 Jahren
debugsprite.cpp
Fix Z-sorting yet again, and add real level support to map loading.
vor 15 Jahren
debugsprite.h
Add a debug sprite to the scene.
vor 15 Jahren
font.cpp
Improve the text appearance using an outline.
vor 15 Jahren
font.h
Implement naive bold font printing.
vor 15 Jahren
forge.cpp
The frame counter is now an asset object.
vor 15 Jahren
forge.h
The frame counter is now an asset object.
vor 15 Jahren
game.cpp
Invert the mouse coordinate handling logic.
vor 15 Jahren
game.h
Allow other classes to request the Game's Scene object.
vor 15 Jahren
joystick.cpp
Slightly improve the documentation in a few files, add the missing
vor 15 Jahren
joystick.h
Slightly improve the documentation in a few files, add the missing
vor 15 Jahren
layer.cpp
Fix Z-sorting yet again, and add real level support to map loading.
vor 15 Jahren
layer.h
Fix z-sorting of tiles. For now.
vor 15 Jahren
map.cpp
Fix Z-sorting yet again, and add real level support to map loading.
vor 15 Jahren
map.h
Minor updates here and there. Not worth mentioning.
vor 15 Jahren
profiler.cpp
Implement the profiling system.
vor 15 Jahren
profiler.h
Implement the profiling system.
vor 15 Jahren
scene.cpp
Fix Z-sorting yet again, and add real level support to map loading.
vor 15 Jahren
scene.h
Fix z-sorting of tiles. For now.
vor 15 Jahren
sdlinput.cpp
Start to handle differences between vertical and horizontal tiles.
vor 15 Jahren
sdlinput.h
Reimplement the SDL input as a ticked asset object.
vor 15 Jahren
test-map.cpp
Add a debug sprite to the scene.
vor 15 Jahren
ticker.cpp
Try to detect assets not calling their super tick methods. Already spotted
vor 15 Jahren
ticker.h
Minor updates here and there. Not worth mentioning.
vor 15 Jahren
tiler.cpp
Start to handle differences between vertical and horizontal tiles.
vor 15 Jahren
tiler.h
Start to handle differences between vertical and horizontal tiles.
vor 15 Jahren
tileset.cpp
Start to handle differences between vertical and horizontal tiles.
vor 15 Jahren
tileset.h
Start to handle differences between vertical and horizontal tiles.
vor 15 Jahren
timer.cpp
Implement Timer::PollSeconds(), if necessary.
vor 15 Jahren
timer.h
Implement Timer::PollSeconds(), if necessary.
vor 15 Jahren
video.cpp
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
vor 15 Jahren
video.h
Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group.
vor 15 Jahren